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<blockquote data-quote="Arial Black" data-source="post: 6867367" data-attributes="member: 6799649"><p>There is a difference between a player rolling a 'hit' and the <em>character</em> actually being struck. One is merely a game mechanic (upon which other game mechanics may depend) and the other happens to a creature in-game.</p><p></p><p>The <em>shield</em> spell, and the game mechanics involved, doesn't represent the <em>creature</em> being hit in-game and then casting <em>shield</em> and them time rewinding in-game. It represents the fact that the creature <em>would</em> have been hit if he hadn't interposed a magical shield of force in the nick of time, preventing the creature ever being hit at all in-game!</p><p></p><p>The 'hit' mechanic really represents that the creature <em>will be</em> hit, unless the creature can do something about it! Most of the time it can't, and then the creature is actually hit in-game and the effects of the hit are applied. However, some of the time, the creature <em>can</em> do something about it (<em>shield</em>, Uncanny Dodge, Relentless Rage, etc.) and this means that the creature was <strong>never</strong> affected by what the hit <em>would</em> have been and is <strong>instead</strong> affected by the attacking effect <em>modified</em> by the reaction. The game mechanic of a 'hit' triggers the reaction, and the <em>effects</em> of being hit (damage, reaction-denial, whatever) are only <strong>applied</strong> <em>after</em> the reaction.</p><p></p><p>We know that Uncanny Dodge <em>must</em> work that way. You say that reaction-denial is an effect of being hit, but <em>so is being damaged!</em> But the <em>effects</em> of being hit are only actually <strong>applied</strong> to the target <em>after</em> Uncanny Dodge has already modified it, and those effects include BOTH damage AND reaction-denial. If those effects were actually applied <em>before</em> the reaction modifies it then it would be Uncanny Healing, and we know that it doesn't work that way.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6867367, member: 6799649"] There is a difference between a player rolling a 'hit' and the [I]character[/I] actually being struck. One is merely a game mechanic (upon which other game mechanics may depend) and the other happens to a creature in-game. The [I]shield[/I] spell, and the game mechanics involved, doesn't represent the [I]creature[/I] being hit in-game and then casting [I]shield[/I] and them time rewinding in-game. It represents the fact that the creature [I]would[/I] have been hit if he hadn't interposed a magical shield of force in the nick of time, preventing the creature ever being hit at all in-game! The 'hit' mechanic really represents that the creature [I]will be[/I] hit, unless the creature can do something about it! Most of the time it can't, and then the creature is actually hit in-game and the effects of the hit are applied. However, some of the time, the creature [I]can[/I] do something about it ([I]shield[/I], Uncanny Dodge, Relentless Rage, etc.) and this means that the creature was [b]never[/b] affected by what the hit [I]would[/I] have been and is [b]instead[/b] affected by the attacking effect [I]modified[/I] by the reaction. The game mechanic of a 'hit' triggers the reaction, and the [I]effects[/I] of being hit (damage, reaction-denial, whatever) are only [b]applied[/b] [I]after[/I] the reaction. We know that Uncanny Dodge [I]must[/I] work that way. You say that reaction-denial is an effect of being hit, but [I]so is being damaged![/I] But the [I]effects[/I] of being hit are only actually [b]applied[/b] to the target [I]after[/I] Uncanny Dodge has already modified it, and those effects include BOTH damage AND reaction-denial. If those effects were actually applied [I]before[/I] the reaction modifies it then it would be Uncanny Healing, and we know that it doesn't work that way. [/QUOTE]
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