Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reactions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 6867617" data-attributes="member: 16814"><p>This is a good question. It should work the same way. There's room to carve out condition application in a way similar to damage -- that they're only fully resolved at the end of the process -- and that's a fine way to run things. Or just ignore Crawford altogether. Rulings, not rules.</p><p></p><p></p><p>Well, since I said you can't react with shield, there's never a situation where it's cast and doesn't prevent the hit. This paradoxical result was one of my starting issues.</p><p></p><p>Personally, I feel that shocking grasp's ability to negate reactions is a core part of it's usefulness. It's also very specific -- that mechanic only works for shocking grasp, and only when shocking grasp hits. Given that this is a rare occurrence to begin with -- it just won't happen very often -- I'm very much in favor of giving shocking grasp an edge over the generally useful shield spell and uncanny dodge. That it can easily make sense narratively and mechanically is the seal on the deal for me. Can I see the other ways you can rule this, narratively or mechanically? Sure, and that's why I'm taking pains to point out rulings not rules, here. For instance, I'd let reactions like shield or uncanny dodge work against an attack that inflicts the paralyzed condition, or the unconscious condition based solely on my decision that applications of conditions are more like damage than the rider effect of shocking grasp. In other words, shocking grasp is special -- it's the specific to the general whereas conditions are the general to UC or Shield's specific. Ruling, not a rule.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6867617, member: 16814"] This is a good question. It should work the same way. There's room to carve out condition application in a way similar to damage -- that they're only fully resolved at the end of the process -- and that's a fine way to run things. Or just ignore Crawford altogether. Rulings, not rules. Well, since I said you can't react with shield, there's never a situation where it's cast and doesn't prevent the hit. This paradoxical result was one of my starting issues. Personally, I feel that shocking grasp's ability to negate reactions is a core part of it's usefulness. It's also very specific -- that mechanic only works for shocking grasp, and only when shocking grasp hits. Given that this is a rare occurrence to begin with -- it just won't happen very often -- I'm very much in favor of giving shocking grasp an edge over the generally useful shield spell and uncanny dodge. That it can easily make sense narratively and mechanically is the seal on the deal for me. Can I see the other ways you can rule this, narratively or mechanically? Sure, and that's why I'm taking pains to point out rulings not rules, here. For instance, I'd let reactions like shield or uncanny dodge work against an attack that inflicts the paralyzed condition, or the unconscious condition based solely on my decision that applications of conditions are more like damage than the rider effect of shocking grasp. In other words, shocking grasp is special -- it's the specific to the general whereas conditions are the general to UC or Shield's specific. Ruling, not a rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reactions
Top