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<blockquote data-quote="Oofta" data-source="post: 6873567" data-attributes="member: 6801845"><p>Thanks for citing the DMG, it definitely gives a clear answer to the Shield question.</p><p></p><p>However, just because there's a clear answer for that one, does not mean that there's a clear answer for everything. The hide rules are another example where you can expect table variation, and as long as the DM tries to be consistent and fair I don't see a problem with it.</p><p></p><p>As far as shocking grasp, I would say that Uncanny Dodge doesn't work. Why? There is nothing to indicate that uncanny dodge gives you magical healing, you are simply giving yourself resistance to an attack's damage. You take half damage because you react to reduce damage, you don't take full damage and then recover hit points.</p><p></p><p>When applying damage and effects from an attack there is no sequence that I can see - you apply damage and effects in the same instant. That means that the damage, the shock, the reaction are all happening at the same time.</p><p></p><p>In cases of a tie (shock stopping reactions vs reaction to reduce damage) there are no clear cut guidelines*, so it's up to the DM to decide how to break the tie.</p><p></p><p>I'd say shocking grasp stops uncanny dodge if it ever happens because that's how I would adjudicate the tie in favor of shocking grasp since it make for a more dramatic scene "you go to twist away from the mage's hand but as he touches you your muscles tense up and you cannot react quickly".</p><p></p><p>In the unlikely event it ever comes up in a real game, ask your DM.</p><p></p><p>*<em>there are of course, guidelines on how to break a tie for many other aspects of the game.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 6873567, member: 6801845"] Thanks for citing the DMG, it definitely gives a clear answer to the Shield question. However, just because there's a clear answer for that one, does not mean that there's a clear answer for everything. The hide rules are another example where you can expect table variation, and as long as the DM tries to be consistent and fair I don't see a problem with it. As far as shocking grasp, I would say that Uncanny Dodge doesn't work. Why? There is nothing to indicate that uncanny dodge gives you magical healing, you are simply giving yourself resistance to an attack's damage. You take half damage because you react to reduce damage, you don't take full damage and then recover hit points. When applying damage and effects from an attack there is no sequence that I can see - you apply damage and effects in the same instant. That means that the damage, the shock, the reaction are all happening at the same time. In cases of a tie (shock stopping reactions vs reaction to reduce damage) there are no clear cut guidelines*, so it's up to the DM to decide how to break the tie. I'd say shocking grasp stops uncanny dodge if it ever happens because that's how I would adjudicate the tie in favor of shocking grasp since it make for a more dramatic scene "you go to twist away from the mage's hand but as he touches you your muscles tense up and you cannot react quickly". In the unlikely event it ever comes up in a real game, ask your DM. *[I]there are of course, guidelines on how to break a tie for many other aspects of the game.[/I] [/QUOTE]
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