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<blockquote data-quote="ProphetSword" data-source="post: 6873574" data-attributes="member: 79912"><p>Except that the <strong>PHB</strong>, page 193-194 only has three steps to an attack, and the final step includes both the roll to hit and dealing damage.</p><p></p><p><strong><span style="color: #800000"><u>MAKING AN ATTACK</u></span></strong></p><p><em>Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.</em></p><p><em></em></p><p><em>1. <strong>Choose a target</strong>. Pick a target within your attack's range: a creature, an object, or a location.</em></p><p><em></em></p><p><em>2. <strong>Determine modifiers. </strong> The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities. and other effects can apply penalties or bonuses to your attack roll.</em></p><p><em></em></p><p><em>3.<strong> Resolve the attack.</strong> You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.</em></p><p></p><p></p><p>It stand to reason that since <em>Uncanny Dodge</em> does not specify that it interrupts in the same way that the<em> Shield</em> spell does, it would only be allowed after the final step, based upon what the <strong>DMG</strong> specifies about timing...but by that point, the special effect from <em>Shocking Grasp</em> has rendered the target unable to take a reaction, so <em>Uncanny Dodge</em> cannot be used.</p></blockquote><p></p>
[QUOTE="ProphetSword, post: 6873574, member: 79912"] Except that the [B]PHB[/B], page 193-194 only has three steps to an attack, and the final step includes both the roll to hit and dealing damage. [B][COLOR=#800000][U]MAKING AN ATTACK[/U][/COLOR][/B] [I]Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure. 1. [B]Choose a target[/B]. Pick a target within your attack's range: a creature, an object, or a location. 2. [B]Determine modifiers. [/B] The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities. and other effects can apply penalties or bonuses to your attack roll. 3.[B] Resolve the attack.[/B] You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.[/I] It stand to reason that since [I]Uncanny Dodge[/I] does not specify that it interrupts in the same way that the[I] Shield[/I] spell does, it would only be allowed after the final step, based upon what the [B]DMG[/B] specifies about timing...but by that point, the special effect from [I]Shocking Grasp[/I] has rendered the target unable to take a reaction, so [I]Uncanny Dodge[/I] cannot be used. [/QUOTE]
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