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<blockquote data-quote="TheWriterFantastic™" data-source="post: 6873684" data-attributes="member: 88534"><p>If you scroll up to my post at the top of the page, <a href="http://www.enworld.org/forum/showthread.php?482638-Reactions/page8&p=6872750&viewfull=1#post6872750" target="_blank">#73</a>, you'll see that I've highlighted the same excerpt, but from the Basic Rules document.</p><p></p><p>Step 3 - Resolve the attack - is broken down as "You make the attack roll. On a <em>hit</em>, you roll damage, <em>unless</em> the particular attack has rules that <em>specify</em> otherwise. <em>Some attacks cause special effects in addition to or instead of damage</em>." </p><p></p><p>If I were to nitpick, I could say the grammar of the entry determines the order of sequence, with periods indicating stops in the sequence and commas indicating pauses: roll the attack [stop], determine whether it hit [pause], roll damage, if applicable [stop], apply special effects, if applicable [stop]. In that interpretation, there are clear breaks in the sequence that would provide instances for a triggered reaction to occur.</p><p></p><p>Another way to look at it is with the three reaction spells in 5e that trigger off an attack in some way (excluding <em>Counterspell</em>, as it is triggered by the casting of a spell, prior to attack rolls and damage): <em>Absorb Elements</em>, <em>Hellish Rebuke</em>, and <em>Shield</em>. I'll get to <em>Uncanny Dodge</em> after.</p><p></p><p><em>Absorb Elements</em>, from the Elemental Evil Players Companion, is cast as a reaction when triggered by specifically by <em>damage</em> of types indicated in the casting time. The description goes further to indicate the effects of the spell <em>retroactively</em> resisting the damage that triggered the casting of the spell.</p><p></p><p><em>Hellish Rebuke</em>, on the other hand, is triggered by <em>damage</em>, and the casting time specifies that the spell is cast in <em>response</em> to the damage.</p><p></p><p><em>Shield</em> is cast as a reaction when triggered by a <em>hit</em>. The spell's effect goes on to stipulate that if the AC boost would increase the AC higher than the attack roll that had hit the caster, it <em>retroactively</em> negates the hit.</p><p></p><p>As shown above, <em>Shield</em> is triggered specifically by a <em>hit</em>, while <em>Absorb Elements</em> and <em>Hellish Rebuke</em> are both triggered by <em>damage</em> -- as such, they can be considered separate events. To go further, <em>Shield</em>, being triggered by the <em>hit</em> event, takes effect a mere millisecond before the <em>damage and effects</em> event is resolved, <em>retroactively</em> negating the <em>hit</em> before the subsequent results occur. <em>Absorb Elements</em> is, on the otherhand, triggered by a <em>damage</em> event, which occurs after the <em>hit</em> event, and <em>retroactively</em> resists the <em>damage</em> that has occurred. <em>Hellish Rebuke</em> is also triggered by a <em>damage</em> event, which occurs after the <em>hit</em> event, and is cast in response to the <em>damage</em> event, as specified by the spell. </p><p></p><p>Meanwhile, <em>Uncanny Dodge</em> is another reaction triggered by a <em>hit</em> event, much like <em>Shield</em>, in that being triggered by the <em>hit</em> event, takes effect a mere millisecond before the <em>damage and effects</em> is resolved, with the effect halving the damage of the subsequent <em>damage</em> included in the <em>damage and effects</em> event in the sequence.</p><p></p><p>When the attack potentially triggering the reaction is <em>Shocking Grasp</em>, I would consider them in this way at my table:</p><p>A tiefling wizard 1/rogue 5 <em>hit</em> with <em>Shocking Grasp</em>, could react to the <em>hit</em> event trigger with either <em>Shield</em> or <em>Uncanny Dodge</em>, since both trigger off of the <em>hit</em> event, prior to the occurrence of the <em>damage and effects</em> event. However, if said character did not use or could not use an available reaction prior to the <em>damage and effects</em> event subsequently taking place, that character would not be able to use a reaction to activate either <em>Absorb Elements</em> or <em>Hellish Rebuke</em>, as their Casting Time entries specify that their triggers are that the <em>damage</em> event, as included in the <em>damage and effects</em> event has already taken place -- at which point, the results of the <em>Shocking Grasp</em> prevent the target from taking subsequent reactions.</p><p></p><p>But that's just my table -- another DM might interpret it differently, and that ruling would stand at that DM's table.</p></blockquote><p></p>
[QUOTE="TheWriterFantastic™, post: 6873684, member: 88534"] If you scroll up to my post at the top of the page, [URL="http://www.enworld.org/forum/showthread.php?482638-Reactions/page8&p=6872750&viewfull=1#post6872750"]#73[/URL], you'll see that I've highlighted the same excerpt, but from the Basic Rules document. Step 3 - Resolve the attack - is broken down as "You make the attack roll. On a [I]hit[/I], you roll damage, [I]unless[/I] the particular attack has rules that [I]specify[/I] otherwise. [I]Some attacks cause special effects in addition to or instead of damage[/I]." If I were to nitpick, I could say the grammar of the entry determines the order of sequence, with periods indicating stops in the sequence and commas indicating pauses: roll the attack [stop], determine whether it hit [pause], roll damage, if applicable [stop], apply special effects, if applicable [stop]. In that interpretation, there are clear breaks in the sequence that would provide instances for a triggered reaction to occur. Another way to look at it is with the three reaction spells in 5e that trigger off an attack in some way (excluding [I]Counterspell[/I], as it is triggered by the casting of a spell, prior to attack rolls and damage): [I]Absorb Elements[/I], [I]Hellish Rebuke[/I], and [I]Shield[/I]. I'll get to [I]Uncanny Dodge[/I] after. [I]Absorb Elements[/I], from the Elemental Evil Players Companion, is cast as a reaction when triggered by specifically by [I]damage[/I] of types indicated in the casting time. The description goes further to indicate the effects of the spell [I]retroactively[/I] resisting the damage that triggered the casting of the spell. [I]Hellish Rebuke[/I], on the other hand, is triggered by [I]damage[/I], and the casting time specifies that the spell is cast in [I]response[/I] to the damage. [I]Shield[/I] is cast as a reaction when triggered by a [I]hit[/I]. The spell's effect goes on to stipulate that if the AC boost would increase the AC higher than the attack roll that had hit the caster, it [I]retroactively[/I] negates the hit. As shown above, [I]Shield[/I] is triggered specifically by a [I]hit[/I], while [I]Absorb Elements[/I] and [I]Hellish Rebuke[/I] are both triggered by [I]damage[/I] -- as such, they can be considered separate events. To go further, [I]Shield[/I], being triggered by the [I]hit[/I] event, takes effect a mere millisecond before the [I]damage and effects[/I] event is resolved, [I]retroactively[/I] negating the [I]hit[/I] before the subsequent results occur. [I]Absorb Elements[/I] is, on the otherhand, triggered by a [I]damage[/I] event, which occurs after the [I]hit[/I] event, and [I]retroactively[/I] resists the [I]damage[/I] that has occurred. [I]Hellish Rebuke[/I] is also triggered by a [I]damage[/I] event, which occurs after the [I]hit[/I] event, and is cast in response to the [I]damage[/I] event, as specified by the spell. Meanwhile, [I]Uncanny Dodge[/I] is another reaction triggered by a [I]hit[/I] event, much like [I]Shield[/I], in that being triggered by the [I]hit[/I] event, takes effect a mere millisecond before the [I]damage and effects[/I] is resolved, with the effect halving the damage of the subsequent [I]damage[/I] included in the [I]damage and effects[/I] event in the sequence. When the attack potentially triggering the reaction is [I]Shocking Grasp[/I], I would consider them in this way at my table: A tiefling wizard 1/rogue 5 [I]hit[/I] with [I]Shocking Grasp[/I], could react to the [I]hit[/I] event trigger with either [I]Shield[/I] or [I]Uncanny Dodge[/I], since both trigger off of the [I]hit[/I] event, prior to the occurrence of the [I]damage and effects[/I] event. However, if said character did not use or could not use an available reaction prior to the [I]damage and effects[/I] event subsequently taking place, that character would not be able to use a reaction to activate either [I]Absorb Elements[/I] or [I]Hellish Rebuke[/I], as their Casting Time entries specify that their triggers are that the [I]damage[/I] event, as included in the [I]damage and effects[/I] event has already taken place -- at which point, the results of the [I]Shocking Grasp[/I] prevent the target from taking subsequent reactions. But that's just my table -- another DM might interpret it differently, and that ruling would stand at that DM's table. [/QUOTE]
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