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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6873953" data-attributes="member: 6701872"><p>Must occur prior to the damage? Yes. Must occur prior to additional effects? That's unclear.</p><p></p><p>The game does not have an established timeline of resolution that gives us discrete steps such as:</p><p>1. Roll attack.</p><p>2. Determine if attack is a hit by comparing result to AC.</p><p>3. Roll damage.</p><p>4. Reduce damage if able</p><p>5. Apply damage to hit point total.</p><p>6. Apply other effects of successful hit.</p><p></p><p>but specifically not:</p><p>2. Determine if attack is a hit by comparing result to AC.</p><p>3. Apply any non-damage effects of a successful hit.</p><p>4. Roll damage.</p><p>5. Reduce damage if able.</p><p></p><p>and so forth.</p><p></p><p>That lack of specificity in general process means that any interaction has to be made specific, for example the specification of shield that it applies it's bonus against the attack that created the opportunity for its casting, or it is <em>unclear.</em> Or, to phrase that differently; implicit timing = unclear timing.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6873953, member: 6701872"] Must occur prior to the damage? Yes. Must occur prior to additional effects? That's unclear. The game does not have an established timeline of resolution that gives us discrete steps such as: 1. Roll attack. 2. Determine if attack is a hit by comparing result to AC. 3. Roll damage. 4. Reduce damage if able 5. Apply damage to hit point total. 6. Apply other effects of successful hit. but specifically not: 2. Determine if attack is a hit by comparing result to AC. 3. Apply any non-damage effects of a successful hit. 4. Roll damage. 5. Reduce damage if able. and so forth. That lack of specificity in general process means that any interaction has to be made specific, for example the specification of shield that it applies it's bonus against the attack that created the opportunity for its casting, or it is [I]unclear.[/I] Or, to phrase that differently; implicit timing = unclear timing. [/QUOTE]
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