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<blockquote data-quote="steeldragons" data-source="post: 6875317" data-attributes="member: 92511"><p>WTF is so difficult for people. It is about the spell, shocking grasp. It is IN the spell description. It applies BECAUSE the spell, the magic, this specific instance, an "exception" if you will, says so.</p><p></p><p>It does NOT mean or say or imply or even hint at the idea that "this is how you are meant to and must do so<em> in all instances</em> or the D&D Gestapo is coming to take you AWAAAY, ho ho hee hee..." this is how Uncanny Dodge is "supposed to be ruled"...</p><p></p><p>It happens this way [UD is cancelled/overcome/preempted], with this spell...What is WRONG with all of those trying to make this assert there is ONE RULE[ING] to apply to ALL situations if UD?! Practically NONE of D&D rules are hard/fast/apply all of the time everywhere...never has been...and ya know why, mostly/predominantly...because MAGIC doesn't follow the normal rules of the in-game universe. It's MAGIC! There is a spell or magical effect or magic-based feature/ability that will cancel out just about anything you can call a "rule." It happens. You have to figure out some way to counter or avoid it. So, you can't use your UD in this particular instance/for this one case...HOW DO YOU DEAL WITH IT?! That's playing the game.</p><p></p><p>..and no, whining to your DM how you SHOULD be allowed to [do whatever you want] because intransigent rules-reading/word-semantic gymnastics/rules-lawyering is NOT a valid way to deal with it. That's not a comment on anyone's preferred "playstyle", that's a comment on people's capacity for reasoning and problem-solving.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6875317, member: 92511"] WTF is so difficult for people. It is about the spell, shocking grasp. It is IN the spell description. It applies BECAUSE the spell, the magic, this specific instance, an "exception" if you will, says so. It does NOT mean or say or imply or even hint at the idea that "this is how you are meant to and must do so[I] in all instances[/I] or the D&D Gestapo is coming to take you AWAAAY, ho ho hee hee..." this is how Uncanny Dodge is "supposed to be ruled"... It happens this way [UD is cancelled/overcome/preempted], with this spell...What is WRONG with all of those trying to make this assert there is ONE RULE[ING] to apply to ALL situations if UD?! Practically NONE of D&D rules are hard/fast/apply all of the time everywhere...never has been...and ya know why, mostly/predominantly...because MAGIC doesn't follow the normal rules of the in-game universe. It's MAGIC! There is a spell or magical effect or magic-based feature/ability that will cancel out just about anything you can call a "rule." It happens. You have to figure out some way to counter or avoid it. So, you can't use your UD in this particular instance/for this one case...HOW DO YOU DEAL WITH IT?! That's playing the game. ..and no, whining to your DM how you SHOULD be allowed to [do whatever you want] because intransigent rules-reading/word-semantic gymnastics/rules-lawyering is NOT a valid way to deal with it. That's not a comment on anyone's preferred "playstyle", that's a comment on people's capacity for reasoning and problem-solving. [/QUOTE]
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