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<blockquote data-quote="Ovinomancer" data-source="post: 6875430" data-attributes="member: 16814"><p>I think that a large part of this discussion hinges on people assuming M:tG stack mechanics when they don't exist in D&D. There is no stack or established general order of resolution. OAs are called out specifically in the DMG as reactions with specific timings, in OAs case, as something that can interrupt it's trigger. The general rule (also in the DMG) is that reactions occur after their triggers are completed.</p><p></p><p></p><p>You cannot take an OA reaction until a hostile creature you can see moves out of your reach. Literally can't. When you're allowed to take an OA, the hostile creature that you can see has moved out of your reach, but the OA reaction allows you to rewind a moment and interrupt that leaving before it completes. The timing is -- trigger occurs -> reaction occurs. In every case. Sometimes, like with shield and OAs, the reaction is allowed to timewarp and affect the trigger, possibly invalidating their own trigger. However, according to the DMG, if that isn't specifically called out by the reaction, then the reaction occurs after it's trigger. </p><p></p><p>To point, Uncanny Dodge has 'being hit' as it's trigger. That must occur and resolve before UD acts. A hit applies the effects of the hit, usually damage, sometimes damage + other, sometimes just other, and then the UD kicks in. The specific wording of UD says that it halves the damage from the attack. That damage is already there, UD just counters some of it retroactively because that's what it says it can do. There's no stack, where UD goes on right after 'hit' but before 'effects' because there's no there there. The hit occurs, then UD goes and modifies the results of the hit. In the case of shocking grasp, nothing UD can do can remove the 'can't react' so you can't react with UD. That part's done already before you can use UD. In a modification of my previous, you can use shield against shocking grasp because it interrupts it's trigger which means it interrupts the application of 'can't react.' This creates the occasion of paradox, but it's not world ending.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6875430, member: 16814"] I think that a large part of this discussion hinges on people assuming M:tG stack mechanics when they don't exist in D&D. There is no stack or established general order of resolution. OAs are called out specifically in the DMG as reactions with specific timings, in OAs case, as something that can interrupt it's trigger. The general rule (also in the DMG) is that reactions occur after their triggers are completed. You cannot take an OA reaction until a hostile creature you can see moves out of your reach. Literally can't. When you're allowed to take an OA, the hostile creature that you can see has moved out of your reach, but the OA reaction allows you to rewind a moment and interrupt that leaving before it completes. The timing is -- trigger occurs -> reaction occurs. In every case. Sometimes, like with shield and OAs, the reaction is allowed to timewarp and affect the trigger, possibly invalidating their own trigger. However, according to the DMG, if that isn't specifically called out by the reaction, then the reaction occurs after it's trigger. To point, Uncanny Dodge has 'being hit' as it's trigger. That must occur and resolve before UD acts. A hit applies the effects of the hit, usually damage, sometimes damage + other, sometimes just other, and then the UD kicks in. The specific wording of UD says that it halves the damage from the attack. That damage is already there, UD just counters some of it retroactively because that's what it says it can do. There's no stack, where UD goes on right after 'hit' but before 'effects' because there's no there there. The hit occurs, then UD goes and modifies the results of the hit. In the case of shocking grasp, nothing UD can do can remove the 'can't react' so you can't react with UD. That part's done already before you can use UD. In a modification of my previous, you can use shield against shocking grasp because it interrupts it's trigger which means it interrupts the application of 'can't react.' This creates the occasion of paradox, but it's not world ending. [/QUOTE]
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