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<blockquote data-quote="Dausuul" data-source="post: 6876265" data-attributes="member: 58197"><p>Several people have made the point that D&D doesn't have precise timing rules that could answer this question. They're right. I may like the M:tG stack system, but it doesn't apply here.</p><p></p><p>So: Throw all that out the window, and let's talk about what's happening in the game world. Normally, when the rogue is subjected to an attack, the rogue can use Uncanny Dodge to halve the damage by doing... what?</p><p></p><p>Well, we don't know exactly. The ability doesn't have a description. However, whatever the rogue is doing, it's hard to explain how it could be done <em>after</em> the attack physically connects. It makes far more sense to assume the rogue is evading at the last instant, so that a solid blow ends up being a glancing one.</p><p></p><p>Now, let's look at <em>shocking grasp</em>. What is it doing? Well, it's charging up the caster's hand with electricity, so that touching an enemy results in a nasty zap. The zap causes momentary disorientation, preventing the enemy from reacting for a moment.</p><p></p><p>So far, so good. What happens when we put the two together? The caster reaches for the rogue to deliver a zap. The rogue tries to evade at the last instant, so the caster will only connect with a finger or two instead of a full-hand grip. Does the disorientation effect prevent the rogue from doing this? Of course not; the zap hasn't happened yet, so the rogue isn't disoriented.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6876265, member: 58197"] Several people have made the point that D&D doesn't have precise timing rules that could answer this question. They're right. I may like the M:tG stack system, but it doesn't apply here. So: Throw all that out the window, and let's talk about what's happening in the game world. Normally, when the rogue is subjected to an attack, the rogue can use Uncanny Dodge to halve the damage by doing... what? Well, we don't know exactly. The ability doesn't have a description. However, whatever the rogue is doing, it's hard to explain how it could be done [i]after[/i] the attack physically connects. It makes far more sense to assume the rogue is evading at the last instant, so that a solid blow ends up being a glancing one. Now, let's look at [i]shocking grasp[/i]. What is it doing? Well, it's charging up the caster's hand with electricity, so that touching an enemy results in a nasty zap. The zap causes momentary disorientation, preventing the enemy from reacting for a moment. So far, so good. What happens when we put the two together? The caster reaches for the rogue to deliver a zap. The rogue tries to evade at the last instant, so the caster will only connect with a finger or two instead of a full-hand grip. Does the disorientation effect prevent the rogue from doing this? Of course not; the zap hasn't happened yet, so the rogue isn't disoriented. [/QUOTE]
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