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<blockquote data-quote="Jediking" data-source="post: 6876328" data-attributes="member: 6803126"><p>This is a long thread, and I like (most of) the arguments from both sides, because they give cool explanations and game scenes and make me think. Any DM can make their own call and this is such a cookie-cutter case I doubt any call is the 'wrong one'.</p><p></p><p>But look at the RAW to argue the RAW. Call it however you want. If you want Rogues to be nimble untouchable tricksters in your game, let UD work. If you want some casters to have a trick to trip them up, let Shocking Grasp take away their reaction.</p><p></p><p>But by RAW:</p><p>"Uncanny Dodge</p><p>Starting at 5th level, <strong>when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you</strong>."</p><p>So usually, it would go: On a hit, but BEFORE anything else applies, you can use your reaction to dodge a bit away. Then roll Damage and take half.</p><p></p><p>"Shocking Grasp:</p><p>Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. <strong>On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn</strong>."</p><p>Here, you hit someone with your attack roll, and two things happen. They take 1d8 lightning damage, and lose their reaction.</p><p></p><p>So the question by RAW is: does SG "and it can’t take reactions until the start of its next turn" apply on the hit (in which case no UD), or at the same time/after as damage (so UD will trigger beforehand).</p><p></p><p>And there is no set answer to please everyone. Reactions are instant from a trigger. Shocking Grasp's duration is Instant. Both UD and SG's effect trigger on a hit, both are pretty specific, and neither takes absolute precedence. But basically the argument is between these:</p><p>1. hit->[reaction: UD]->damage+lose reaction. Here UD would work</p><p>2. hit->lose reaction->[reaction lost}->damage. Here UD would not work</p><p></p><p>Call it how you want, just be consistent. How would this affect a Goliath's <em>Stone Endurance</em> racial trait? Or a Tempest Cleric's <em>Wrath of the Storm</em> feature? Or yes, even the <em>Shield</em> spell?</p><p></p><p>Personally I'd let Shocking Grasp prevent all of them. That's just me. But it's a DM call, like every other one. I think most cases of Shocking Grasp is to back away without provoking attacks. Giving it more or less uses is a table decision. Look at that thread on Chill Touch and Trolls/Vampires. Phew, that was a fun read too.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6876328, member: 6803126"] This is a long thread, and I like (most of) the arguments from both sides, because they give cool explanations and game scenes and make me think. Any DM can make their own call and this is such a cookie-cutter case I doubt any call is the 'wrong one'. But look at the RAW to argue the RAW. Call it however you want. If you want Rogues to be nimble untouchable tricksters in your game, let UD work. If you want some casters to have a trick to trip them up, let Shocking Grasp take away their reaction. But by RAW: "Uncanny Dodge Starting at 5th level, [B]when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you[/B]." So usually, it would go: On a hit, but BEFORE anything else applies, you can use your reaction to dodge a bit away. Then roll Damage and take half. "Shocking Grasp: Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. [B]On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn[/B]." Here, you hit someone with your attack roll, and two things happen. They take 1d8 lightning damage, and lose their reaction. So the question by RAW is: does SG "and it can’t take reactions until the start of its next turn" apply on the hit (in which case no UD), or at the same time/after as damage (so UD will trigger beforehand). And there is no set answer to please everyone. Reactions are instant from a trigger. Shocking Grasp's duration is Instant. Both UD and SG's effect trigger on a hit, both are pretty specific, and neither takes absolute precedence. But basically the argument is between these: 1. hit->[reaction: UD]->damage+lose reaction. Here UD would work 2. hit->lose reaction->[reaction lost}->damage. Here UD would not work Call it how you want, just be consistent. How would this affect a Goliath's [I]Stone Endurance[/I] racial trait? Or a Tempest Cleric's [I]Wrath of the Storm[/I] feature? Or yes, even the [I]Shield[/I] spell? Personally I'd let Shocking Grasp prevent all of them. That's just me. But it's a DM call, like every other one. I think most cases of Shocking Grasp is to back away without provoking attacks. Giving it more or less uses is a table decision. Look at that thread on Chill Touch and Trolls/Vampires. Phew, that was a fun read too. [/QUOTE]
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