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<blockquote data-quote="Arial Black" data-source="post: 6876461" data-attributes="member: 6799649"><p>From the way UD handles what it does handle: damage.</p><p></p><p>UD <strong>must</strong> kick in before damage is applied, because if it didn't then the damage would be applied and then some of it would <strong>heal</strong>. If UD was healing it would be called out as healing in the text so it could interact with other healing rules, and it wouldn't be 'Uncanny <em>Dodge'</em> but 'Uncanny <em>Healing'</em>; not that such an ability would make any sense for a rogue...</p><p></p><p>It would also make UD unusable if the un-halved damage would leave the rogue at zero hit points, and it doesn't work that way. UD means that the rogue <em>never took</em> half of that damage at all!</p><p></p><p>Therefore, UD works between 'successful hit' and 'apply effects of hit'. </p><p></p><p></p><p></p><p>It certainly cannot halve damage that has already been taken!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6876461, member: 6799649"] From the way UD handles what it does handle: damage. UD [b]must[/b] kick in before damage is applied, because if it didn't then the damage would be applied and then some of it would [b]heal[/b]. If UD was healing it would be called out as healing in the text so it could interact with other healing rules, and it wouldn't be 'Uncanny [I]Dodge'[/I] but 'Uncanny [I]Healing'[/I]; not that such an ability would make any sense for a rogue... It would also make UD unusable if the un-halved damage would leave the rogue at zero hit points, and it doesn't work that way. UD means that the rogue [I]never took[/I] half of that damage at all! Therefore, UD works between 'successful hit' and 'apply effects of hit'. It certainly cannot halve damage that has already been taken! [/QUOTE]
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