Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reactions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 6879631" data-attributes="member: 16814"><p>There's no inconsistency unless you're insisting on a specific timing, a timing that doesn't exist in the rules. Uncanny Dodge does exactly what it says on the tin, no more or less. When you get hit, you reduce damage. Since Uncanny Dodge has no language regarding timing, it goes after the hit. This means that the effect's of the hit go first. Now, Uncanny Dodge does have specific language regarding damage from the hit, so it modifies the damage created by th e hit before it's applied: UD has specific wording on timing there -- it goes after the hit but before damage is applied. There's no issue with damaged caused unconsciousness because UD's timing is clear that it intercepts th he damage after its generated but before it's applied.</p><p></p><p>Since it goes after the hit but before damage is applied, Shocking Grasp shorts out Uncanny Dodge because the rider effect is applied before UD goes off, preventing UD. </p><p></p><p>5e works (for the most part) if you just do what it says. I came to this realization during the dispel thread. You don't need a fixed timing for UD and Shocking Grasp is you just do what they say and apply the reactions usually after their trigger rule for the occasional timing issue.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6879631, member: 16814"] There's no inconsistency unless you're insisting on a specific timing, a timing that doesn't exist in the rules. Uncanny Dodge does exactly what it says on the tin, no more or less. When you get hit, you reduce damage. Since Uncanny Dodge has no language regarding timing, it goes after the hit. This means that the effect's of the hit go first. Now, Uncanny Dodge does have specific language regarding damage from the hit, so it modifies the damage created by th e hit before it's applied: UD has specific wording on timing there -- it goes after the hit but before damage is applied. There's no issue with damaged caused unconsciousness because UD's timing is clear that it intercepts th he damage after its generated but before it's applied. Since it goes after the hit but before damage is applied, Shocking Grasp shorts out Uncanny Dodge because the rider effect is applied before UD goes off, preventing UD. 5e works (for the most part) if you just do what it says. I came to this realization during the dispel thread. You don't need a fixed timing for UD and Shocking Grasp is you just do what they say and apply the reactions usually after their trigger rule for the occasional timing issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reactions
Top