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<blockquote data-quote="Ovinomancer" data-source="post: 6879782" data-attributes="member: 16814"><p>Um, no, it says that nowhere. What it does say is that if there's confusion, the reaction happens after the trigger. Since the trigger is a hit, and that hit carries with it a 'no reactions' rider if it's Shocking Grasp, Uncanny Dodge can't go after that trigger because the trigger disallows it. In most cases, though, there isn't a rider that prevents reactions that associated with the hit, so it's not problem.</p><p></p><p></p><p>So's the way it's written. You get to use UD unless there's a specific event associated with the hit. Save for paralysis isn't directly associated with the hit -- you're not paralyzed until you fail the save, so you can UD on a ghoul hit. Or not, up to you, really.</p><p></p><p>I'm very much not confusing mechanics and narrative. I'm looking only at mechanics. It's the narrative guys that are having the issue with UD acting when it does and coming up with stories to show why you have to start dodging before the hit. I have no story, no narrative, to explain my stance. It's really odd that you would say that I need narrative to defend something I've offered no narrative to defend.</p><p></p><p>As for the rule, yes, you're right, but Shocking Grasp prevents reactions <em>on a hit</em>. If the hit comes first, the that rider also comes first. Normally, damage comes first as well (and will, for almost all other reactions, shield being a notable exception) but UD has specific language dealing with damage, and damage only, so it modifies the damage before it's applied. The damage from the hit is generated first, though, and then halved by the UD reaction before it's applied. Under that same paradigm, if the hit is shocking grasp, the damage and the rider are generated first as part of the hit, and the UD is prevented from reacted due to the rider. The damage isn't altered and is applied as normal.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6879782, member: 16814"] Um, no, it says that nowhere. What it does say is that if there's confusion, the reaction happens after the trigger. Since the trigger is a hit, and that hit carries with it a 'no reactions' rider if it's Shocking Grasp, Uncanny Dodge can't go after that trigger because the trigger disallows it. In most cases, though, there isn't a rider that prevents reactions that associated with the hit, so it's not problem. So's the way it's written. You get to use UD unless there's a specific event associated with the hit. Save for paralysis isn't directly associated with the hit -- you're not paralyzed until you fail the save, so you can UD on a ghoul hit. Or not, up to you, really. I'm very much not confusing mechanics and narrative. I'm looking only at mechanics. It's the narrative guys that are having the issue with UD acting when it does and coming up with stories to show why you have to start dodging before the hit. I have no story, no narrative, to explain my stance. It's really odd that you would say that I need narrative to defend something I've offered no narrative to defend. As for the rule, yes, you're right, but Shocking Grasp prevents reactions [I]on a hit[/I]. If the hit comes first, the that rider also comes first. Normally, damage comes first as well (and will, for almost all other reactions, shield being a notable exception) but UD has specific language dealing with damage, and damage only, so it modifies the damage before it's applied. The damage from the hit is generated first, though, and then halved by the UD reaction before it's applied. Under that same paradigm, if the hit is shocking grasp, the damage and the rider are generated first as part of the hit, and the UD is prevented from reacted due to the rider. The damage isn't altered and is applied as normal. [/QUOTE]
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