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Read #4750 last night
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<blockquote data-quote="2WS-Steve" data-source="post: 292946" data-attributes="member: 3289"><p>In my experience war time hasn't been a good setting for RPGs. I think there's too much going on for the players to feel important; or the sides have been too clearly drawn, or the enemies are all out in the open and you know where the battle-lines are, or all the tough characters (i.e. the Players) shouldn't be scrounging around the homeland because they belong near the front... For whatever reason, while I've tried to run a good wartime campaign they haven't done that well.</p><p></p><p>Cold Wars on the other hand make a good background for a game. The enemy can be anywhere and you can get a good mix of investigation, roleplaying, and fighting. Moreover, if you look at the settings that have worked well for a campaign you'll see that they tend to be in Cold War eras. 1947 to 1988 for modern espionage. 1920 to 1939 for Indiana Jones/Call of Cthulhu scenarios. Even cyberpunkish games are essentially set in an extended cold war between corporate empires. I think these work well because they provide more opportunities for interacting with the players' enemies and just provide a wider variety of action.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 292946, member: 3289"] In my experience war time hasn't been a good setting for RPGs. I think there's too much going on for the players to feel important; or the sides have been too clearly drawn, or the enemies are all out in the open and you know where the battle-lines are, or all the tough characters (i.e. the Players) shouldn't be scrounging around the homeland because they belong near the front... For whatever reason, while I've tried to run a good wartime campaign they haven't done that well. Cold Wars on the other hand make a good background for a game. The enemy can be anywhere and you can get a good mix of investigation, roleplaying, and fighting. Moreover, if you look at the settings that have worked well for a campaign you'll see that they tend to be in Cold War eras. 1947 to 1988 for modern espionage. 1920 to 1939 for Indiana Jones/Call of Cthulhu scenarios. Even cyberpunkish games are essentially set in an extended cold war between corporate empires. I think these work well because they provide more opportunities for interacting with the players' enemies and just provide a wider variety of action. [/QUOTE]
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Read #4750 last night
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