D&D General Read aloud text in modules: What are folks opinions about read aloud content?

I don't see a need for boxed text with the details. At that point it is going to vary so much just a descriptive paragraph for the DM or bullet points is what I write and what I look for. i.e. 3-4 sentences for the boxed text. Then a full room description for the DM to use as needed after the fact. IMO writing boxed text for the after action report is way to indicative of a railroad. Because who know how the encounter will end?
Unless the place gets thrashed during a combat the details of the area-room-space aren't going to change due to an encounter. There will still be two curtained windows to the west, one open, one closed; there will still be a small plain door in the north wall and a larger more-decorative door in the east; there will still be a table and four chairs (amend if any were destroyed during the encounter); there will still be a pot of tea on the counter and closed cupboards beneath said counter; there's still a fine oil-painted head-and-shoulders portrait of some military figure on the south wall; etc., etc....and most of this won't matter when they first enter and two people get up from the table and come at them rapiers-first.

So, you can describe all this up-front in one box of text and then have to describe it all again because the players forgot it during the fight (this is my usual MO); or you can have a small box about the rapier wielders rising from their seats and drawing their swords and a second post-combat box with the rest of the details. A side-advantage of this is that if the rapier-wielders have already been met and dealt with elsewhere it's easy to ignore that little text box.

The "descriptive paragraph for the DM" should focus only on what the PCs can't easily see and-or don't know about: e.g. what's in the cupboards, that there's a concealed safe behind the portrait (and all relevant details about said safe and its contents), that sort of thing. It should also give some RP guides and other non-combat details about the rapier-wielders - including names! - in case things become peaceful.
 

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you can describe all this up-front in one box of text and then have to describe it all again because the players forgot it during the fight (this is my usual MO); or you can have a small box about the rapier wielders rising from their seats and drawing their swords and a second post-combat box with the rest of the details.
We seem to agree that the intro text box should be brief. But I see no reason to have a long secondary text box for after the encounter. Just have the detailed description and let the DM reveal what is needed after resolution. But, I'm not opposed to a second post resolution text box, just don't agree it's more valuable than other methods of sharing or organizing the information.
 

We seem to agree that the intro text box should be brief. But I see no reason to have a long secondary text box for after the encounter. Just have the detailed description and let the DM reveal what is needed after resolution. But, I'm not opposed to a second post resolution text box, just don't agree it's more valuable than other methods of sharing or organizing the information.
The problem I find here is that when the players want a full description of the room, if the DM-only stuff is mushed in to the same paragraph(s) with the things the PCs can hear-see-perceive (which IME is almost universally the case when no or very limited boxed text is given) it can lead to very stilted narration as I try to filter it on the fly.

And no, I'd rather not go through and mark up my modules ahead of time by highlighting what's obvious to the PCs and what isn't.
 

Very late to this thread. Just wanted to share this example of read aloud text from an old Dungeon adventure, "The Crypt of Istaris":

Screenshot 2025-04-18 115240.png
Screenshot 2025-04-18 115317.png
 



I love the good OSR stuff. Details relevant to build mood, show danger and opportunity, and convey the themes of the place. NPCs with short characteristics and wants/needs/goals/knowledge. Having a friend recommend Winter's Daughter to me ruined my life, I now judge everything else harshly.

Read aloud monologues are even worse. Even worse than that are like entire scripted scenes! Symbaroum is full of this utter nonsense.
 


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