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General Tabletop Discussion
*Dungeons & Dragons
Read aloud text in modules: What are folks opinions about read aloud content?
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<blockquote data-quote="jgsugden" data-source="post: 9628440" data-attributes="member: 2629"><p>I write my own for my own adventures to make sure I remember all the key facts to deliver.  </p><p></p><p>A good set of text includes:</p><ul> <li data-xf-list-type="ul">Descriptions that are not subjective.</li> <li data-xf-list-type="ul">Only describes <em>involuntary</em> feelings/reactions a PC might have, such as nausea at a horrible smell or squinting at a bright light, rather than things a PC would elect to do ... and never in a way that the feeling/reaction has a mechanical impact on the PCs.</li> <li data-xf-list-type="ul">Italics for sections that should not be read unless they have adequate light.</li> </ul><p>I follow these rules and the text helps me.  When I get adventures without the text I need to memorize a lot about each room to be able to deliver a description of it ... and that is a pretty big burden when the PCs might go anywhere in a large dungeon.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9628440, member: 2629"] I write my own for my own adventures to make sure I remember all the key facts to deliver. A good set of text includes: [LIST] [*]Descriptions that are not subjective. [*]Only describes [I]involuntary[/I] feelings/reactions a PC might have, such as nausea at a horrible smell or squinting at a bright light, rather than things a PC would elect to do ... and never in a way that the feeling/reaction has a mechanical impact on the PCs. [*]Italics for sections that should not be read unless they have adequate light. [/LIST] I follow these rules and the text helps me. When I get adventures without the text I need to memorize a lot about each room to be able to deliver a description of it ... and that is a pretty big burden when the PCs might go anywhere in a large dungeon. [/QUOTE]
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Read aloud text in modules: What are folks opinions about read aloud content?
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