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General Tabletop Discussion
*Dungeons & Dragons
Read aloud text in modules: What are folks opinions about read aloud content?
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<blockquote data-quote="Voadam" data-source="post: 9630096" data-attributes="member: 2209"><p>I found about half the 2e Ravenloft modules of excellent quality (I also found about half were terrible agency removing or genre breaking things that I did not care for or run) and had great experiences running a large number in two 2e campaigns.</p><p></p><p>I was not a Planescape person but I heard generally positive things about the modules for that 2e line as well.</p><p></p><p>I generally left Dungeon as a thing for one of my friends to be his adventure source when he DMd that none of the rest of us would be familiar with (another did all homebrew, my areas were Greyhawk and Ravenloft modules for our group that others would not get so as to leave them for me). I have heard really positive things from the 2e Dungeon area, though it would be specific adventures that really clicked.</p><p></p><p>2e had a lot of material, there was a lot of good, bad, and mediocre and different things clicked with different people. For some like me there were plenty of high point 2e modules that were a part of our like of 2e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9630096, member: 2209"] I found about half the 2e Ravenloft modules of excellent quality (I also found about half were terrible agency removing or genre breaking things that I did not care for or run) and had great experiences running a large number in two 2e campaigns. I was not a Planescape person but I heard generally positive things about the modules for that 2e line as well. I generally left Dungeon as a thing for one of my friends to be his adventure source when he DMd that none of the rest of us would be familiar with (another did all homebrew, my areas were Greyhawk and Ravenloft modules for our group that others would not get so as to leave them for me). I have heard really positive things from the 2e Dungeon area, though it would be specific adventures that really clicked. 2e had a lot of material, there was a lot of good, bad, and mediocre and different things clicked with different people. For some like me there were plenty of high point 2e modules that were a part of our like of 2e. [/QUOTE]
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Read aloud text in modules: What are folks opinions about read aloud content?
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