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Read aloud text in modules: What are folks opinions about read aloud content?
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<blockquote data-quote="The Sigil" data-source="post: 9630627" data-attributes="member: 2013"><p>There are four cases into which I find boxed text falls when I'm running adventures:</p><p></p><p>1. "The Hook" - Especially for one-shots, this serves to ground the players in the world. It's also something I usually give the players to read in a handout in advance and I'll read a couple very short excerpts at the start of the session to get the adventure moving.</p><p></p><p>2. "The Brief Text Box" - Especially for room descriptions, this generally wants to be no more than two moderately complex sentences. These I don't mind reading verbatim. Usually help me with variety in my descriptions so I don't have to keep coming up with new ways to describe a "mostly empty room" on my feet.</p><p></p><p>3. "The Monologue" - This is often when conversing with NPCs. I'll generally try to memorize what the NPC knows in advance and will read the first sentence of the monologue to help me get into the character's speech patterns, etc., but then everything else in the monologue comes off the cuff "in character."</p><p></p><p>4. "Everything Else" - It's too long. I'll summarize it rather than read it verbatim.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9630627, member: 2013"] There are four cases into which I find boxed text falls when I'm running adventures: 1. "The Hook" - Especially for one-shots, this serves to ground the players in the world. It's also something I usually give the players to read in a handout in advance and I'll read a couple very short excerpts at the start of the session to get the adventure moving. 2. "The Brief Text Box" - Especially for room descriptions, this generally wants to be no more than two moderately complex sentences. These I don't mind reading verbatim. Usually help me with variety in my descriptions so I don't have to keep coming up with new ways to describe a "mostly empty room" on my feet. 3. "The Monologue" - This is often when conversing with NPCs. I'll generally try to memorize what the NPC knows in advance and will read the first sentence of the monologue to help me get into the character's speech patterns, etc., but then everything else in the monologue comes off the cuff "in character." 4. "Everything Else" - It's too long. I'll summarize it rather than read it verbatim. [/QUOTE]
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Read aloud text in modules: What are folks opinions about read aloud content?
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