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General Tabletop Discussion
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Read aloud text in modules: What are folks opinions about read aloud content?
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<blockquote data-quote="el-remmen" data-source="post: 9630853" data-attributes="member: 11"><p>Yes, personally, I would start with the most prominent thing in the room being described, whatever it is. If that is 8 orcs with scimitars jumping up from their card game, I'd start with that (and maybe the table with the cards and coins), and only make reference to the other features of the room without detail, providing the detail once the battle is over and/or when the PCs interact with them.</p><p></p><p>So I would not say, "on the lefthand wall is a bookcase holding rare tomes of orcish lore" when they first open the door and look in the room, but rather something like, "Eight orcs in light armor and with scimitars at their sides or on the table, were in the middle of playing cards when you opened the door to the smokey but well-lit room. They jump up ready to fight, coins and cards scattering. The room holds some other furniture like a bookcase and two large trunks."</p><p></p><p>I would be drawing out the location and the other stuff on the battlemat (or using scene dressing on my dungeon tiles if I am prepared and in the mood) as I gave the description.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9630853, member: 11"] Yes, personally, I would start with the most prominent thing in the room being described, whatever it is. If that is 8 orcs with scimitars jumping up from their card game, I'd start with that (and maybe the table with the cards and coins), and only make reference to the other features of the room without detail, providing the detail once the battle is over and/or when the PCs interact with them. So I would not say, "on the lefthand wall is a bookcase holding rare tomes of orcish lore" when they first open the door and look in the room, but rather something like, "Eight orcs in light armor and with scimitars at their sides or on the table, were in the middle of playing cards when you opened the door to the smokey but well-lit room. They jump up ready to fight, coins and cards scattering. The room holds some other furniture like a bookcase and two large trunks." I would be drawing out the location and the other stuff on the battlemat (or using scene dressing on my dungeon tiles if I am prepared and in the mood) as I gave the description. [/QUOTE]
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Read aloud text in modules: What are folks opinions about read aloud content?
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