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READ AND REPLY TO THIS 5E WARLORD THREAD, SOLDIER
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<blockquote data-quote="Manbearcat" data-source="post: 6102408" data-attributes="member: 6696971"><p>Gotcha. I just threw pulpy names on a mechanical framework. You can call any of those things whatever you want. You can make it more thematically rigid (a la the Paladin) or more thematically neutral (a la the Fighter). I just contrived some generic stuff up there to test metagame thresholds for folks and whether people thought that this version of the Warlord (which was not based off of the 5e Fighter chassis) was more tactically robust and truer to the concept than an alternative that was just Fighter (maneuver-bot) + specialty and background.</p><p></p><p>There should be plenty of other Warlord builds such that a metagame heavy lazy-lord like the "princess build" (who is just a metagame, plot device, force-multiplier) is functional. You can make a "warlord" a complete metagame construct that isn't even a sentient entity. We did that in my game. It was just an action economy and a collection of powers that the PC group of 3 got to add to their unit to make a "4th PC". It let them do fun things with the running narrative.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6102408, member: 6696971"] Gotcha. I just threw pulpy names on a mechanical framework. You can call any of those things whatever you want. You can make it more thematically rigid (a la the Paladin) or more thematically neutral (a la the Fighter). I just contrived some generic stuff up there to test metagame thresholds for folks and whether people thought that this version of the Warlord (which was not based off of the 5e Fighter chassis) was more tactically robust and truer to the concept than an alternative that was just Fighter (maneuver-bot) + specialty and background. There should be plenty of other Warlord builds such that a metagame heavy lazy-lord like the "princess build" (who is just a metagame, plot device, force-multiplier) is functional. You can make a "warlord" a complete metagame construct that isn't even a sentient entity. We did that in my game. It was just an action economy and a collection of powers that the PC group of 3 got to add to their unit to make a "4th PC". It let them do fun things with the running narrative. [/QUOTE]
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READ AND REPLY TO THIS 5E WARLORD THREAD, SOLDIER
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