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Read if you're interested in isometric mapping software
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<blockquote data-quote="Fanaelialae" data-source="post: 7844187" data-attributes="member: 53980"><p>I'm not familiar with either Kickstarter campaign, so I can't speak directly to either. However, from what I've seen there are a lot of factors as to what makes a Kickstarter successful.</p><p></p><p>Having the product well along or completely done is certainly helpful. There are plenty of people out there (myself included) who've been burned by Kickstarters that funded but then never delivered anything. A good number of RPG Kickstarters nowadays will have a beta version of the text ready to download for anyone who pledges, and are simply raising funds for artwork and/or printing. Two examples off the top of my head are Monsterpunk and Wolves of God. Obviously, software development is not the same, but many software companies do offer demo licenses, so coding up a demo version of your software and putting up a YouTube video or even just screen captures demonstrates that the person can actually do the job and isn't merely crowd scamming.</p><p></p><p>Visibility is another major factor. Advertising, offering bonuses for social media goals, and being a Kickstarter Editor Pick (or whatever it's called) don't hurt. Heck, I'm somewhat active on Kickstarter and have an interest in isometric mapping software, and this is the first I've heard of either campaign. (Admittedly, I've never specifically searched for isometric mapping software on Kickstarter.)</p><p></p><p>There are numerous other factors, such as reputation, price point, and (from what I've heard) even time of the year.</p><p></p><p>FWIW, I've heard the Arkenforge supports isometric mapping, though I haven't tried it myself.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7844187, member: 53980"] I'm not familiar with either Kickstarter campaign, so I can't speak directly to either. However, from what I've seen there are a lot of factors as to what makes a Kickstarter successful. Having the product well along or completely done is certainly helpful. There are plenty of people out there (myself included) who've been burned by Kickstarters that funded but then never delivered anything. A good number of RPG Kickstarters nowadays will have a beta version of the text ready to download for anyone who pledges, and are simply raising funds for artwork and/or printing. Two examples off the top of my head are Monsterpunk and Wolves of God. Obviously, software development is not the same, but many software companies do offer demo licenses, so coding up a demo version of your software and putting up a YouTube video or even just screen captures demonstrates that the person can actually do the job and isn't merely crowd scamming. Visibility is another major factor. Advertising, offering bonuses for social media goals, and being a Kickstarter Editor Pick (or whatever it's called) don't hurt. Heck, I'm somewhat active on Kickstarter and have an interest in isometric mapping software, and this is the first I've heard of either campaign. (Admittedly, I've never specifically searched for isometric mapping software on Kickstarter.) There are numerous other factors, such as reputation, price point, and (from what I've heard) even time of the year. FWIW, I've heard the Arkenforge supports isometric mapping, though I haven't tried it myself. [/QUOTE]
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