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<blockquote data-quote="KarinsDad" data-source="post: 58310" data-attributes="member: 2011"><p>My thought is that the Ready Action is broken.</p><p></p><p>The paradoxes are due to the allowance of impossible and improbable events.</p><p></p><p>Example:</p><p></p><p>Caster 1 Readies a Counterspell on Caster 2</p><p>Caster 2 casts a Slow</p><p>Caster 1 does not have a Slow, but he has a Haste. So, he counters automatically with that.</p><p></p><p>Next round, caster 1 goes first again. Plus, there was no chance of him just countering the Slow on one character because he must by the rules go first.</p><p></p><p>This means that caster 2 starts his spell, but caster 1 is ALWAYS so quick that he can immediately determine what spell caster 2 is casting, pull out his components, and cast faster than caster 2, even though caster 2 already has his components out and has already started (i.e. how can he not since he needed them out for caster 1 to determine what spell caster 2 was going to cast). Every time caster 1 can do this.</p><p></p><p>Regardless of relative dexterities. Regardless of caster 2 being hasted. Regardless of everything.</p><p></p><p>Impossible things should not be allowed and even improbable things should have some form of die roll to see if they happen. IMO.</p><p></p><p></p><p>As a solution for your problem, re-roll initiatives for the readying characters. Everyone still goes on 10, but highest initiative means that the creature who rolled best wins. That way, it is not ALWAYS the guy with the fastest dexterity.</p><p></p><p>As for it being a legal use of Ready, it doesn't matter. Ready allows you to do things before the event that triggers it. Impossibly so, but that's how it works. I would not worry about it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 58310, member: 2011"] My thought is that the Ready Action is broken. The paradoxes are due to the allowance of impossible and improbable events. Example: Caster 1 Readies a Counterspell on Caster 2 Caster 2 casts a Slow Caster 1 does not have a Slow, but he has a Haste. So, he counters automatically with that. Next round, caster 1 goes first again. Plus, there was no chance of him just countering the Slow on one character because he must by the rules go first. This means that caster 2 starts his spell, but caster 1 is ALWAYS so quick that he can immediately determine what spell caster 2 is casting, pull out his components, and cast faster than caster 2, even though caster 2 already has his components out and has already started (i.e. how can he not since he needed them out for caster 1 to determine what spell caster 2 was going to cast). Every time caster 1 can do this. Regardless of relative dexterities. Regardless of caster 2 being hasted. Regardless of everything. Impossible things should not be allowed and even improbable things should have some form of die roll to see if they happen. IMO. As a solution for your problem, re-roll initiatives for the readying characters. Everyone still goes on 10, but highest initiative means that the creature who rolled best wins. That way, it is not ALWAYS the guy with the fastest dexterity. As for it being a legal use of Ready, it doesn't matter. Ready allows you to do things before the event that triggers it. Impossibly so, but that's how it works. I would not worry about it. [/QUOTE]
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