Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4994526" data-attributes="member: 2011"><p>It doesn't matter. The attack was selected, the circumstances changed. No different than the teleporting target example.</p><p></p><p></p><p></p><p>No, but melee basic attacks do. Charge is a melee basic attack. It just happens to be a melee basic attack that includes movement.</p><p></p><p>I'm not seeing any real problems here like you mention.</p><p></p><p></p><p></p><p>The position that a target is selected is inferred from the move and attack rules and the movement restriction rules:</p><p></p><p></p><p></p><p>If one does not pick a target, how can the attacker make a melee basic attack? If one does not pick a target, how can the attacker move directly to the nearest square? If one does not pick a target, how can one know if the nearest square is occupied?</p><p></p><p>I understand the fact that the rules are not explicitly spelled out with the terminology target, but one cannot even choose a direction to move without choosing a target. The moment the charging creature starts moving, it has already chosen a target (or target square in the case of Invisibility).</p><p></p><p>It cannot change its move because it cannot change the standard action it has already started doing.</p><p></p><p>Do you allow any other standard action to be modified once it is already started if the standard action itself does not state that it can be modified?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4994526, member: 2011"] It doesn't matter. The attack was selected, the circumstances changed. No different than the teleporting target example. No, but melee basic attacks do. Charge is a melee basic attack. It just happens to be a melee basic attack that includes movement. I'm not seeing any real problems here like you mention. The position that a target is selected is inferred from the move and attack rules and the movement restriction rules: If one does not pick a target, how can the attacker make a melee basic attack? If one does not pick a target, how can the attacker move directly to the nearest square? If one does not pick a target, how can one know if the nearest square is occupied? I understand the fact that the rules are not explicitly spelled out with the terminology target, but one cannot even choose a direction to move without choosing a target. The moment the charging creature starts moving, it has already chosen a target (or target square in the case of Invisibility). It cannot change its move because it cannot change the standard action it has already started doing. Do you allow any other standard action to be modified once it is already started if the standard action itself does not state that it can be modified? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
Top