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General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
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<blockquote data-quote="kerbarian" data-source="post: 4995369" data-attributes="member: 40393"><p>So you're saying the appropriate modification is to stop the action when it becomes impossible to complete? M declared it would charge 6 squares and then attack T. Instead it ended up moving 2 squares and stopping. That's still a modification, and I don't see why it's necessarily the most appropriate one.</p><p></p><p>A few examples to clarify what you're saying: Let me know if you agree with these conclusions.</p><p></p><p>All of these start with: M charges T, who is 4 squares away in a straight line. T reacts with a readied action after M's first square of movement.</p><p></p><p>1. T's readied action is to shift back one square. Instead of charging an extra square, M stops immediately (after one square of movement) because its declared destination square is no longer valid for a charge.</p><p></p><p>2. T's readied action is to cast Storm Pillar in front of himself. Instead of altering its charge path to go around -- still moving directly to a nearest square -- M stops immediately (after one square of movement) because it cannot complete its movement along its declared charge path.</p><p></p><p>3. T's readied action is to cast Storm Pillar next to M's charge path but not blocking it. M is forced to complete its charge as declared, entering 3 squares adjacent to the Storm Pillar and taking a big pile of damage.</p><p></p><p>What if M is a minion and knows that the action is impossible to complete because it will die to the Storm Pillar before it gets close enough to attack? Does that mean M stops moving, since the action is impossible to complete as declared?</p></blockquote><p></p>
[QUOTE="kerbarian, post: 4995369, member: 40393"] So you're saying the appropriate modification is to stop the action when it becomes impossible to complete? M declared it would charge 6 squares and then attack T. Instead it ended up moving 2 squares and stopping. That's still a modification, and I don't see why it's necessarily the most appropriate one. A few examples to clarify what you're saying: Let me know if you agree with these conclusions. All of these start with: M charges T, who is 4 squares away in a straight line. T reacts with a readied action after M's first square of movement. 1. T's readied action is to shift back one square. Instead of charging an extra square, M stops immediately (after one square of movement) because its declared destination square is no longer valid for a charge. 2. T's readied action is to cast Storm Pillar in front of himself. Instead of altering its charge path to go around -- still moving directly to a nearest square -- M stops immediately (after one square of movement) because it cannot complete its movement along its declared charge path. 3. T's readied action is to cast Storm Pillar next to M's charge path but not blocking it. M is forced to complete its charge as declared, entering 3 squares adjacent to the Storm Pillar and taking a big pile of damage. What if M is a minion and knows that the action is impossible to complete because it will die to the Storm Pillar before it gets close enough to attack? Does that mean M stops moving, since the action is impossible to complete as declared? [/QUOTE]
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Readied actions interrupting charges
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