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General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4995698" data-attributes="member: 82106"><p>I think any of these options might make sense. Depending on the exact layout of the situation the charging character may be able to move diagonally and still directly (by the shortest amount of movement) reach a square which is one of the nearest (as measured from where he started) to the target. In that case he would meet the validity conditions for a charge.</p><p></p><p>I think furthermore that, yes, the character could stop moving. The pit opened before he got there. If it was a trap and opened when he moved into it, then he might fall in or he might not. If he doesn't fall into a pit trap, then he returns to the square he was in previously and stops his movement (this is in the description of the false-floor pit trap on DMG 87). At that point the charge would be over and invalid.</p><p></p><p>I suppose the character COULD decide to continue forward into the pit and get a save to end up prone, though its hard to see why he would want to do that.</p><p></p><p>As a general comment on the notion that a charge has to be planned out in full due to its nature it isn't a bad rule, but it simply isn't a rule at all in the actual game as it is written. I would consider it an implicit rule <strong>if</strong> it could be demonstrated that the rest of the rules were consistent with that interpretation and not with any other (reasonable) interpretation. I haven't yet seen that demonstrated. Contrarily I've found that the rules remain perfectly consistent (and in fact KD actually cleared up the one gray area I had come up with) going by my interpretation. </p><p></p><p>Overall I'd just like to comment that this is a good debate. You guys are throwing out all the right questions to ask. Hope I don't come across as overly sure of my answers, its just this debate has been rehashed a number of times in other places and the arguments are well rehearsed (and I've even taken the side your taking now, it just didn't pan out).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4995698, member: 82106"] I think any of these options might make sense. Depending on the exact layout of the situation the charging character may be able to move diagonally and still directly (by the shortest amount of movement) reach a square which is one of the nearest (as measured from where he started) to the target. In that case he would meet the validity conditions for a charge. I think furthermore that, yes, the character could stop moving. The pit opened before he got there. If it was a trap and opened when he moved into it, then he might fall in or he might not. If he doesn't fall into a pit trap, then he returns to the square he was in previously and stops his movement (this is in the description of the false-floor pit trap on DMG 87). At that point the charge would be over and invalid. I suppose the character COULD decide to continue forward into the pit and get a save to end up prone, though its hard to see why he would want to do that. As a general comment on the notion that a charge has to be planned out in full due to its nature it isn't a bad rule, but it simply isn't a rule at all in the actual game as it is written. I would consider it an implicit rule [b]if[/b] it could be demonstrated that the rest of the rules were consistent with that interpretation and not with any other (reasonable) interpretation. I haven't yet seen that demonstrated. Contrarily I've found that the rules remain perfectly consistent (and in fact KD actually cleared up the one gray area I had come up with) going by my interpretation. Overall I'd just like to comment that this is a good debate. You guys are throwing out all the right questions to ask. Hope I don't come across as overly sure of my answers, its just this debate has been rehashed a number of times in other places and the arguments are well rehearsed (and I've even taken the side your taking now, it just didn't pan out). [/QUOTE]
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