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Readied actions interrupting charges
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<blockquote data-quote="kerbarian" data-source="post: 4995737" data-attributes="member: 40393"><p>So you're saying that charge movement has to be planned out in advance, while the movement from Evasive Strike doesn't?</p><p></p><p>I agree that charge movement has additional restrictions -- but why does that mean it needs to be planned in advance? Why wouldn't it be legal to take the charge movement one square at a time, just like any other movement, as long as every square abides by the restrictions ("move directly to the nearest square from which you can attack the enemy")?</p><p></p><p></p><p>I would say yes, but see below.</p><p></p><p></p><p>First, I'm not claiming that my interpretation is the only one that can be supported by RAW. The rules don't say anything (AFAIK) about <em>any</em> movement being able to be chosen one square at a time, but I think that's how most people play it, and I don't see why charge movement has to be different.</p><p></p><p>I don't see that interpretation as problematic or as a can of worms. The movement has clear restrictions, and you continue to follow those restrictions for each square of movement, even as the situation changes. As for turning 90° in the middle of a charge -- that's just an artifact of movement happening in instantaneous chunks. A lot of movement in D&D looks pretty weird if you think about what it would look like for someone to run that exact path.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 4995737, member: 40393"] So you're saying that charge movement has to be planned out in advance, while the movement from Evasive Strike doesn't? I agree that charge movement has additional restrictions -- but why does that mean it needs to be planned in advance? Why wouldn't it be legal to take the charge movement one square at a time, just like any other movement, as long as every square abides by the restrictions ("move directly to the nearest square from which you can attack the enemy")? I would say yes, but see below. First, I'm not claiming that my interpretation is the only one that can be supported by RAW. The rules don't say anything (AFAIK) about [i]any[/i] movement being able to be chosen one square at a time, but I think that's how most people play it, and I don't see why charge movement has to be different. I don't see that interpretation as problematic or as a can of worms. The movement has clear restrictions, and you continue to follow those restrictions for each square of movement, even as the situation changes. As for turning 90° in the middle of a charge -- that's just an artifact of movement happening in instantaneous chunks. A lot of movement in D&D looks pretty weird if you think about what it would look like for someone to run that exact path. [/QUOTE]
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