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General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4995766" data-attributes="member: 82106"><p>Well... It cuts both ways. </p><p></p><p>A monster with an immediate shift power of any kind becomes immune to charges, as does a PC with such a power. This seems a bit extreme to me. Just taking the obvious example of Kobolds it makes them virtually immune to charges. It also means one creature can ready a power that shifts other creatures, including the charging creature and get immunity. In fact it means readying a shift PERIOD makes you immune to a charge.</p><p></p><p>For example: a bunch of orcs approach the party. The party members simply ready a shift action and the orcs most potent weapon, an initial opening charge, is nerfed. Granted the PCs will miss an attack opportunity, but its only one they could utilize to make ranged attacks anyway and only the exposed (we don't have range attacks anyway that are worth squat) defenders have to give up an already fairly useless action. When the orcs come up the characters shift and now the orcs simply stop dead and stare at their navels. The PCs are up next and they can simply attack. Its not a 100% bullet-proof strategy, but it isn't bad at all and even if a second orc then charges the fighter he's still given up a worthless ranged attack to negate one of the orcs' attacks. It seems a bit too pat to me.</p><p></p><p>If instead shifting requires you to really actually end up at a spot where the charge can't become valid, even with the enemy going in a straight line, this questionable strategy simply becomes a non-issue because nobody will do it, or else they will do it in the less likely case it will still work (and then more power to them, at least it isn't a sure fire strategy).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4995766, member: 82106"] Well... It cuts both ways. A monster with an immediate shift power of any kind becomes immune to charges, as does a PC with such a power. This seems a bit extreme to me. Just taking the obvious example of Kobolds it makes them virtually immune to charges. It also means one creature can ready a power that shifts other creatures, including the charging creature and get immunity. In fact it means readying a shift PERIOD makes you immune to a charge. For example: a bunch of orcs approach the party. The party members simply ready a shift action and the orcs most potent weapon, an initial opening charge, is nerfed. Granted the PCs will miss an attack opportunity, but its only one they could utilize to make ranged attacks anyway and only the exposed (we don't have range attacks anyway that are worth squat) defenders have to give up an already fairly useless action. When the orcs come up the characters shift and now the orcs simply stop dead and stare at their navels. The PCs are up next and they can simply attack. Its not a 100% bullet-proof strategy, but it isn't bad at all and even if a second orc then charges the fighter he's still given up a worthless ranged attack to negate one of the orcs' attacks. It seems a bit too pat to me. If instead shifting requires you to really actually end up at a spot where the charge can't become valid, even with the enemy going in a straight line, this questionable strategy simply becomes a non-issue because nobody will do it, or else they will do it in the less likely case it will still work (and then more power to them, at least it isn't a sure fire strategy). [/QUOTE]
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