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General Tabletop Discussion
*Dungeons & Dragons
Readied actions interrupting charges
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4996151" data-attributes="member: 82106"><p>Well, with counter-charges a lot could be said. My point was that in KD's "nothing can change" interpretation of things a counter-charge will ALWAYS work. With a more flexible interpretation a counter-charge MAY still work and it may not. Furthermore the guy deciding whether or not to charge can fairly assess whether or not such a tactic will work. If he's got 2 squares he can certainly move before a counter-charge would be possible then at least he gets his charge attack vs the guy that counter-charged him (they crash together somewhere in the middle) for example. To be totally honest, I think situations where you have a complex action being taken as a reaction to another complex action like counter-charging are best handled by the DM stepping aside from the strict letter of RAW to begin with and saying something like "OK, you charge right back at him, you crash together someplace in the middle, like HERE." In the vast majority of situations the rules work pretty well, but they're abstracting time to a high degree and there are instances where this results in fairly awkward things happening. What about a case where a slower creature reacts to a charge and catches up to a faster creature and attacks it? No general set of rules can cover these things, its up to the DM.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4996151, member: 82106"] Well, with counter-charges a lot could be said. My point was that in KD's "nothing can change" interpretation of things a counter-charge will ALWAYS work. With a more flexible interpretation a counter-charge MAY still work and it may not. Furthermore the guy deciding whether or not to charge can fairly assess whether or not such a tactic will work. If he's got 2 squares he can certainly move before a counter-charge would be possible then at least he gets his charge attack vs the guy that counter-charged him (they crash together somewhere in the middle) for example. To be totally honest, I think situations where you have a complex action being taken as a reaction to another complex action like counter-charging are best handled by the DM stepping aside from the strict letter of RAW to begin with and saying something like "OK, you charge right back at him, you crash together someplace in the middle, like HERE." In the vast majority of situations the rules work pretty well, but they're abstracting time to a high degree and there are instances where this results in fairly awkward things happening. What about a case where a slower creature reacts to a charge and catches up to a faster creature and attacks it? No general set of rules can cover these things, its up to the DM. [/QUOTE]
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