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General Tabletop Discussion
*Pathfinder & Starfinder
Readied actions, invisibility, and attacks: which comes first?
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<blockquote data-quote="Pielorinho" data-source="post: 1711216" data-attributes="member: 259"><p>Nope, <strong>Greybar</strong>: the rounds looked something like this:</p><p>Surprise: stab the spellcasters!</p><p>Round 1) Fly up to the top of a bookshelf, suggest to the fighters, "Fight stupid!" (One fighter, on failing his save, was persuaded to try to grapple the imps every single round, which led to him getting several AoOs on him; the other, who made his save, <em>didn't</em> have to try to physically restrain the first fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). PCs then attack. One PC, with a wisdom score of 2 due to a previous bad encounter with an Allip, decided to throw the party's lantern at the imps; a critical fumble on the thrown lantern led to its extinguishment. Oh, no!</p><p>Round 2) The imps, enjoying their darkvision, turn invisible and move into position; the one PC with darkvision gets to make an AoO as they use their spell-like ability. The Wisdom 2 dude pulls out his handy backup lantern and lights it. Now everyone can see that the imps are gone, and that everyone is glaring at Mr. Lantern-boy, who sheepishly sets the lantern on the floor. People delay until the imps reappear.</p><p>Round 3) The imps reappear, both poisoning one of the fighters and then flying under the table and hiding behind some chairs. The guy they stung gets to make an AoO, but he was their chosen victim for a reason: he wasn't within reach of any other PCs. The guy they stung throws the table to the side and makes a (fairly easy) spot check to see an imp's tail poking out behind a chair. A spellcaster casts an AU <em>Gust of Wind</em> spell, inflicting 2d6 damage on the imp that fails the save. The poor suggestable fighter runs over and snatches at the imp, receiving a sting for his troubles. Mr. Lanternboy hacks into one of the chairs, send up a cloud of stuffing but not destroying it.</p><p>Round 4) The imps, using the cover of the chairs to their advantage, go invisible: you don't get AoOs on someone benefiting from cover. Mr. Lanternboy gets a critical success on his spot check, though: one of the imps gets a bit of chair fluff caught on his leg as he flies, giving Mr. Lanternboy the clue he needs to make a successful AoO. They fly atop the bookshelves and start licking their wounds. Mr. Lanternboy starts whaling away at the bookshelf, hoping the imps are up there. He chooses the wrong square to attack.</p><p>Round 5) The imps, realizing that Lanternboy is going to chop the bookshelf into flinders pretty soon, crawl into their hideyhole up on top of the bookshelf. Mr. Lanternboy, anticipating this, climbs the bookshelf, sees the hideyhole, and starts filling it in. Everyone else is readying actions.</p><p>Round 6) The imps, not want to be trapped in their hideyhole, both sting at Mr. Lanternboy. The Poor Fighter half-climbs up the bookshelf, tries to grab an imp out of the hideyhole, and gets stung for his efforts. The other fighter-type impales one of the imps on the end of his lance with a beautiful blow. Mr. Lanternboy, nursing his stung hand, picks up a piece of debris and smashes in the skull of the remaining imp. </p><p> </p><p>I'm pretty sure that's how it went down.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1711216, member: 259"] Nope, [b]Greybar[/b]: the rounds looked something like this: Surprise: stab the spellcasters! Round 1) Fly up to the top of a bookshelf, suggest to the fighters, "Fight stupid!" (One fighter, on failing his save, was persuaded to try to grapple the imps every single round, which led to him getting several AoOs on him; the other, who made his save, [i]didn't[/i] have to try to physically restrain the first fighter :) ). PCs then attack. One PC, with a wisdom score of 2 due to a previous bad encounter with an Allip, decided to throw the party's lantern at the imps; a critical fumble on the thrown lantern led to its extinguishment. Oh, no! Round 2) The imps, enjoying their darkvision, turn invisible and move into position; the one PC with darkvision gets to make an AoO as they use their spell-like ability. The Wisdom 2 dude pulls out his handy backup lantern and lights it. Now everyone can see that the imps are gone, and that everyone is glaring at Mr. Lantern-boy, who sheepishly sets the lantern on the floor. People delay until the imps reappear. Round 3) The imps reappear, both poisoning one of the fighters and then flying under the table and hiding behind some chairs. The guy they stung gets to make an AoO, but he was their chosen victim for a reason: he wasn't within reach of any other PCs. The guy they stung throws the table to the side and makes a (fairly easy) spot check to see an imp's tail poking out behind a chair. A spellcaster casts an AU [i]Gust of Wind[/i] spell, inflicting 2d6 damage on the imp that fails the save. The poor suggestable fighter runs over and snatches at the imp, receiving a sting for his troubles. Mr. Lanternboy hacks into one of the chairs, send up a cloud of stuffing but not destroying it. Round 4) The imps, using the cover of the chairs to their advantage, go invisible: you don't get AoOs on someone benefiting from cover. Mr. Lanternboy gets a critical success on his spot check, though: one of the imps gets a bit of chair fluff caught on his leg as he flies, giving Mr. Lanternboy the clue he needs to make a successful AoO. They fly atop the bookshelves and start licking their wounds. Mr. Lanternboy starts whaling away at the bookshelf, hoping the imps are up there. He chooses the wrong square to attack. Round 5) The imps, realizing that Lanternboy is going to chop the bookshelf into flinders pretty soon, crawl into their hideyhole up on top of the bookshelf. Mr. Lanternboy, anticipating this, climbs the bookshelf, sees the hideyhole, and starts filling it in. Everyone else is readying actions. Round 6) The imps, not want to be trapped in their hideyhole, both sting at Mr. Lanternboy. The Poor Fighter half-climbs up the bookshelf, tries to grab an imp out of the hideyhole, and gets stung for his efforts. The other fighter-type impales one of the imps on the end of his lance with a beautiful blow. Mr. Lanternboy, nursing his stung hand, picks up a piece of debris and smashes in the skull of the remaining imp. I'm pretty sure that's how it went down. Daniel [/QUOTE]
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