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General Tabletop Discussion
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Readied actions, invisibility, and attacks: which comes first?
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<blockquote data-quote="Hypersmurf" data-source="post: 1715501" data-attributes="member: 1656"><p>Actually, that's exactly how I did it in 3E. With the house-ruled exception that if the character had <em>no reason to suspect</em> the presence of invisible creatures in the area, he was considered flat-footed with respect to that invisible creature, and could not make AoOs... unless he had Combat Reflexes.</p><p></p><p>By my reading of AoOs in 3E, an AoO is not "Hey, he drank a potion, so I can suddenly swing my sword faster!" An attack roll represents more than one swing... but most of them are automatically dodged, parried, etc in the course of melee. If someone provokes an AoO, however, one of those cinematic swings that normally does not receive a die roll suddenly has a finite chance of hitting - one of those 'automatic' parries isn't there any more.</p><p></p><p>(This is also an explanation for why ranged weapons can't make AoOs - with a bow, one attack roll <em>does</em> represent a single arrow. Thus, when someone leaves an unexpected gap in their defences, there is no 'extra' arrow in the air ready to take advantage of it...)</p><p></p><p>Just because someone is invisible is no reason to deny the chance that one of the normally-dodged cinematic swings finds an unexpected gap in their defences. But, as normal, you must be aiming for the correct square and roll your miss chance.</p><p></p><p>Now, if you have no reason to consider there might be an invisible opponent out there, you wouldn't be trying to hit them in the first place... so those 'extra' swings wouldn't exist... hence no AoO. That's why I introduced the 'effectively flat-footed' rule. It has the side effect that an unsuspecting character with Combat Reflexes still has a chance to make an AoO on an invisible creature... and I don't think that's a bad thing.</p><p></p><p>It also means that if you have enemies <em>and</em> allies invisible in the same combat, and the DM says "By the way, you have the chance to make an AoO... do you want to take it?", you have to make a quick decision as to whether it's more likely to be an enemy or ally you're about to swing at...</p><p></p><p>But all that changed when 3.5 came out. I don't think denying AoOs for totla concealment is an improvement, but hey.</p><p></p><p></p><p></p><p>You're not restricted to a standard action <em>on your action</em>. You have the option of taking both a move action and standard action, where that standard action happens to be the Ready action. You're not restricted. If you don't take a move action, that's your choice, not a restriction.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1715501, member: 1656"] Actually, that's exactly how I did it in 3E. With the house-ruled exception that if the character had [i]no reason to suspect[/i] the presence of invisible creatures in the area, he was considered flat-footed with respect to that invisible creature, and could not make AoOs... unless he had Combat Reflexes. By my reading of AoOs in 3E, an AoO is not "Hey, he drank a potion, so I can suddenly swing my sword faster!" An attack roll represents more than one swing... but most of them are automatically dodged, parried, etc in the course of melee. If someone provokes an AoO, however, one of those cinematic swings that normally does not receive a die roll suddenly has a finite chance of hitting - one of those 'automatic' parries isn't there any more. (This is also an explanation for why ranged weapons can't make AoOs - with a bow, one attack roll [i]does[/i] represent a single arrow. Thus, when someone leaves an unexpected gap in their defences, there is no 'extra' arrow in the air ready to take advantage of it...) Just because someone is invisible is no reason to deny the chance that one of the normally-dodged cinematic swings finds an unexpected gap in their defences. But, as normal, you must be aiming for the correct square and roll your miss chance. Now, if you have no reason to consider there might be an invisible opponent out there, you wouldn't be trying to hit them in the first place... so those 'extra' swings wouldn't exist... hence no AoO. That's why I introduced the 'effectively flat-footed' rule. It has the side effect that an unsuspecting character with Combat Reflexes still has a chance to make an AoO on an invisible creature... and I don't think that's a bad thing. It also means that if you have enemies [i]and[/i] allies invisible in the same combat, and the DM says "By the way, you have the chance to make an AoO... do you want to take it?", you have to make a quick decision as to whether it's more likely to be an enemy or ally you're about to swing at... But all that changed when 3.5 came out. I don't think denying AoOs for totla concealment is an improvement, but hey. You're not restricted to a standard action [i]on your action[/i]. You have the option of taking both a move action and standard action, where that standard action happens to be the Ready action. You're not restricted. If you don't take a move action, that's your choice, not a restriction. -Hyp. [/QUOTE]
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Readied actions, invisibility, and attacks: which comes first?
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