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General Tabletop Discussion
*Pathfinder & Starfinder
Readied actions, invisibility, and attacks: which comes first?
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<blockquote data-quote="Hypersmurf" data-source="post: 1717167" data-attributes="member: 1656"><p>Ah, but notice that I mentioned earlier that in 3E, I let someone with Combat Reflexes take an AoO on an invisible creature even if they didn't suspect such a creature existed. So in such a situation, I consider Combat Reflexes to act like Spidey-Sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>But the choice is made based on information that the PC has no access to, since the decision to reroll explicitly must be made before the outcome of the initial die roll is determined.</p><p></p><p></p><p></p><p>Not necessarily into all the spaces around them. Remember, at the instant that the AoO is provoked, if the player elects to expend an AoO attempt to take it, he must select a square into which that attack is made. There's no spinning required; the character is simply making the occasional jab against the chance that he might find the creature in question. Most of these will either be into the wrong square, or will be automatically evaded as with all the other cinematic, non-mechanical swings. But if a jab happens to intersect with a dropped guard in the correct square, and the 50% miss chance doesn't screw it up, and the attack roll is sufficient, he got lucky.</p><p></p><p>Of course, in 3.5, they changed the rules.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1717167, member: 1656"] Ah, but notice that I mentioned earlier that in 3E, I let someone with Combat Reflexes take an AoO on an invisible creature even if they didn't suspect such a creature existed. So in such a situation, I consider Combat Reflexes to act like Spidey-Sense :) But the choice is made based on information that the PC has no access to, since the decision to reroll explicitly must be made before the outcome of the initial die roll is determined. Not necessarily into all the spaces around them. Remember, at the instant that the AoO is provoked, if the player elects to expend an AoO attempt to take it, he must select a square into which that attack is made. There's no spinning required; the character is simply making the occasional jab against the chance that he might find the creature in question. Most of these will either be into the wrong square, or will be automatically evaded as with all the other cinematic, non-mechanical swings. But if a jab happens to intersect with a dropped guard in the correct square, and the 50% miss chance doesn't screw it up, and the attack roll is sufficient, he got lucky. Of course, in 3.5, they changed the rules. -Hyp. [/QUOTE]
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Readied actions, invisibility, and attacks: which comes first?
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