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General Tabletop Discussion
*Pathfinder & Starfinder
Readied actions triggering off of things that happen in the middle of an action
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<blockquote data-quote="eamon" data-source="post: 4996236" data-attributes="member: 51942"><p>I agree with both Doctor Proctor and AbdulAlhazred ;-).</p><p></p><p>I don't think most Immediate Reactions <em>make much sense</em> if they can effectively become interrupts just by piggybacking off another interrupt - taken to an extreme, this could really become ridiculous.</p><p></p><p>On the other hand I think this isn't exactly likely to actually occur. For that matter, many other ok-by-the rules situations can result in some pretty crazy action orderings. I mean, you could conceivably construct long chains of immediate reactions that end up inserting almost arbitrarily many actions in the middle of someone's single turn. And the ordering of immediate reactions isn't really well defined.</p><p></p><p>Even a single player can stack some pretty unlikely amount of actions. A fighter adjacent to a marked creature making a ranged attack gets two melee basic attacks before the marked creature can make its attacks. Some can make it much worse. Who? "Pinball wizard", a barbarian, might make an OA and to score a critical hit - triggering his charging rampage feat and permitting him to charge someone else - and if he drops that other creature to 0, he could trigger his Swift Charge power and charge <em>back</em> to the creature that provoked the OA (and he hasn't even used his immediate action yet, which he could conceivably have used to introduce another charge) - "pinball wizard" would have interrupted another's movement -then hit him - then charged away, dropped someone - then charged back and hit the original target again - all before the original target can make just one more step on his path, and all without any readied action or indeed any immediate action.</p><p></p><p>That's just a consequence of the abstract nature of D&D combat. If anything, the problem isn't readied actions, it's reactions in general, and interrupts in particular.</p><p></p><p>Fortunately none of these extreme cases are likely to occur with any frequency, and generally, when they do, they won't massively disrupt gameplay.</p><p></p><p>If it turns into an abusive problem the DM can step in. But I wouldn't sweat the small stuff, it's just too common and to fix it you'd need to basically redesign 4e combat.</p></blockquote><p></p>
[QUOTE="eamon, post: 4996236, member: 51942"] I agree with both Doctor Proctor and AbdulAlhazred ;-). I don't think most Immediate Reactions [I]make much sense[/I] if they can effectively become interrupts just by piggybacking off another interrupt - taken to an extreme, this could really become ridiculous. On the other hand I think this isn't exactly likely to actually occur. For that matter, many other ok-by-the rules situations can result in some pretty crazy action orderings. I mean, you could conceivably construct long chains of immediate reactions that end up inserting almost arbitrarily many actions in the middle of someone's single turn. And the ordering of immediate reactions isn't really well defined. Even a single player can stack some pretty unlikely amount of actions. A fighter adjacent to a marked creature making a ranged attack gets two melee basic attacks before the marked creature can make its attacks. Some can make it much worse. Who? "Pinball wizard", a barbarian, might make an OA and to score a critical hit - triggering his charging rampage feat and permitting him to charge someone else - and if he drops that other creature to 0, he could trigger his Swift Charge power and charge [I]back[/I] to the creature that provoked the OA (and he hasn't even used his immediate action yet, which he could conceivably have used to introduce another charge) - "pinball wizard" would have interrupted another's movement -then hit him - then charged away, dropped someone - then charged back and hit the original target again - all before the original target can make just one more step on his path, and all without any readied action or indeed any immediate action. That's just a consequence of the abstract nature of D&D combat. If anything, the problem isn't readied actions, it's reactions in general, and interrupts in particular. Fortunately none of these extreme cases are likely to occur with any frequency, and generally, when they do, they won't massively disrupt gameplay. If it turns into an abusive problem the DM can step in. But I wouldn't sweat the small stuff, it's just too common and to fix it you'd need to basically redesign 4e combat. [/QUOTE]
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