Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Readied Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 2585779" data-attributes="member: 7240"><p>Thanks for responding, guys. I have some devil's advocate responses for your well thought-out answers. I'd be interested in further feedback.</p><p></p><p>I'm surprised by this. Does that mean that a group of warriors waiting to be charged by their opponents can't ready an action against the charge because combat has not started yet?Initiative had not been rolled. But to look a little more seriously at this, doesn't that mean that during a parley with a creature who might turn on the party at any moment, it is impossible to ready an action against an expected attack?Again, playing devil's advocate here, what if the only potential threat is the banshee?What about readying against an "anything but" action like in cop shows when a character has a gun pointed at another, "one false move and..." It seems to me that in those situations, doing anything other than standing still or talking provokes a readied action. By your argument, the cop could ready against the suspect running away or pulling a gun but not both.Again, using the example of the police officer with the gun, isn't this, again, standard practice: "If you don't drop the weapon/get down on your knees/back away from the fuse/whatever, I'll shoot."But what if they can inflict enough damage to kill the banshee in one round? According to the rules, readied actions always interrupt the action that sets them off.I recommended the Know (Religion) idea to my friend for understanding the scream to be a standard action at all. Because talking is a free action that can take place during others' initiatives and the scream is not physically distinguishable from it until after the fact, this does seem like a sustainable argument to me. However, it is clear that, because of the way the rules are written that if the scream is recognized the actions go off before it takes place.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2585779, member: 7240"] Thanks for responding, guys. I have some devil's advocate responses for your well thought-out answers. I'd be interested in further feedback. I'm surprised by this. Does that mean that a group of warriors waiting to be charged by their opponents can't ready an action against the charge because combat has not started yet?Initiative had not been rolled. But to look a little more seriously at this, doesn't that mean that during a parley with a creature who might turn on the party at any moment, it is impossible to ready an action against an expected attack?Again, playing devil's advocate here, what if the only potential threat is the banshee?What about readying against an "anything but" action like in cop shows when a character has a gun pointed at another, "one false move and..." It seems to me that in those situations, doing anything other than standing still or talking provokes a readied action. By your argument, the cop could ready against the suspect running away or pulling a gun but not both.Again, using the example of the police officer with the gun, isn't this, again, standard practice: "If you don't drop the weapon/get down on your knees/back away from the fuse/whatever, I'll shoot."But what if they can inflict enough damage to kill the banshee in one round? According to the rules, readied actions always interrupt the action that sets them off.I recommended the Know (Religion) idea to my friend for understanding the scream to be a standard action at all. Because talking is a free action that can take place during others' initiatives and the scream is not physically distinguishable from it until after the fact, this does seem like a sustainable argument to me. However, it is clear that, because of the way the rules are written that if the scream is recognized the actions go off before it takes place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Readied Actions
Top