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<blockquote data-quote="ackron" data-source="post: 2586599" data-attributes="member: 17127"><p>My players use readied actions a lot as well, but mostly they ready their action for what their allies are planning to do, rather than what the enemies are planning to do. This is the most useful application of the readied action IMO.</p><p></p><p>For example a fighter and a rogue turn a corner and are attacked by a goblin archer 15 feet away. They lose initiative, and the goblin shoots them. The rogue will move to the other side of the goblin, and ready an action to attack him as soon as the party fighter moves into flanking position. Then, on the fighter's turn, he moves up to the goblin. As soon as he is in flanking position, the rogue's readied action is triggered and he attacks. Then the fighter finishes his turn by attacking the goblin as well. In this case, readied actions allowed both the players to attack with the flanking bonus on the first round of combat, whereas otherwise only one of them would have been able to get the bonus.</p><p></p><p>Your allies are usually a lot more predictable than your enemies.</p></blockquote><p></p>
[QUOTE="ackron, post: 2586599, member: 17127"] My players use readied actions a lot as well, but mostly they ready their action for what their allies are planning to do, rather than what the enemies are planning to do. This is the most useful application of the readied action IMO. For example a fighter and a rogue turn a corner and are attacked by a goblin archer 15 feet away. They lose initiative, and the goblin shoots them. The rogue will move to the other side of the goblin, and ready an action to attack him as soon as the party fighter moves into flanking position. Then, on the fighter's turn, he moves up to the goblin. As soon as he is in flanking position, the rogue's readied action is triggered and he attacks. Then the fighter finishes his turn by attacking the goblin as well. In this case, readied actions allowed both the players to attack with the flanking bonus on the first round of combat, whereas otherwise only one of them would have been able to get the bonus. Your allies are usually a lot more predictable than your enemies. [/QUOTE]
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