Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Readied Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 2586973" data-attributes="member: 5890"><p>1. You can't ready out of combat.</p><p>2. You CAN ready for... just about anything. In fact if the DM starts with the "no, you can't ready for 'if they don't surrender/back off' or 'if they take a hostile action'", then players would be well advised to ready for when anyone moves the slightest bit, since you can pass up the opportunity to take your readied action - specifically "Then, any time before your next action, you <strong>may</strong> take the readied action in response to that condition."</p><p></p><p></p><p>I don't think the PC needs to do even that. He can just ready for the situation, and if it doesn't occur, he doesn't get his go.</p><p></p><p>Additionally - I rule that if everyone in a combat is readying or delaying, then COMBAT IS OVER. Which means all readied actions go to nothing, and the first hostile action will again trigger an initiative roll.</p><p></p><p>I don't know where you get this from. SU abilities are every bit as interruptable as a spell or SLA, assuming they actually take an action to perform. Most don't. In any case, a banshee wail is most likely an SLA, and certainly takes a standard action.</p><p>The banshee starts wailing, and in some fraction of a second, someone with a readied action realises that this is no ordinary wail, and strikes. And misses, or hits, or whatever the dice say.</p><p></p><p>All of this is conducive to a style of play which means the characters don't just immediately assault every monster they meet. And I think that's what most DMs would like, isn't it?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2586973, member: 5890"] 1. You can't ready out of combat. 2. You CAN ready for... just about anything. In fact if the DM starts with the "no, you can't ready for 'if they don't surrender/back off' or 'if they take a hostile action'", then players would be well advised to ready for when anyone moves the slightest bit, since you can pass up the opportunity to take your readied action - specifically "Then, any time before your next action, you [b]may[/b] take the readied action in response to that condition." I don't think the PC needs to do even that. He can just ready for the situation, and if it doesn't occur, he doesn't get his go. Additionally - I rule that if everyone in a combat is readying or delaying, then COMBAT IS OVER. Which means all readied actions go to nothing, and the first hostile action will again trigger an initiative roll. I don't know where you get this from. SU abilities are every bit as interruptable as a spell or SLA, assuming they actually take an action to perform. Most don't. In any case, a banshee wail is most likely an SLA, and certainly takes a standard action. The banshee starts wailing, and in some fraction of a second, someone with a readied action realises that this is no ordinary wail, and strikes. And misses, or hits, or whatever the dice say. All of this is conducive to a style of play which means the characters don't just immediately assault every monster they meet. And I think that's what most DMs would like, isn't it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Readied Actions
Top