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<blockquote data-quote="Hjorimir" data-source="post: 2590427" data-attributes="member: 5745"><p>The problem here stems from ridiculous players really. Think about the scene in Fellowship of the Ring with the heroes waiting for the orcs to bash the door down. The heroes were obviously readying actions even though the combat had not started. I want a flow to my game that emulates things a bit closer to how I envision them playing out as if it were really happening.</p><p></p><p>I'm pretty confident that my players won't be shouting out READY THIS and READY THAT because we don't really play the kind of game. If they did, I could easily turn it against them. "So, what you're telling me is that you all stand around looking at a door." Or, I just randomly put in Gas Spores to dissuade any such nonsense. </p><p></p><p>That would get pretty old for the players in a hurry and it would go away with being a problem. Seriously, you're letting the rules run the game instead of the DM.</p><p></p><p>There are instances where the rules break down completely and a good DM needs to recognize when to intervene. Here is an example:</p><p></p><p>A knight (complete with Mounted Combat, Ride-by Attack, and Spirited Charge) starts his charge across the field to skewer an opponent. Unfortunately, after a double move, he is 15 feet short. His opponent, on his turn, moves up 15 feet (provoking an AOO) and then attacks himself. Now somehow the knight has missed his charge and is now adjacent to his original target with his lance.</p><p></p><p>If I'm the DM, I allow the AOO to go off as a Charge. But I'm weird that way.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 2590427, member: 5745"] The problem here stems from ridiculous players really. Think about the scene in Fellowship of the Ring with the heroes waiting for the orcs to bash the door down. The heroes were obviously readying actions even though the combat had not started. I want a flow to my game that emulates things a bit closer to how I envision them playing out as if it were really happening. I'm pretty confident that my players won't be shouting out READY THIS and READY THAT because we don't really play the kind of game. If they did, I could easily turn it against them. "So, what you're telling me is that you all stand around looking at a door." Or, I just randomly put in Gas Spores to dissuade any such nonsense. That would get pretty old for the players in a hurry and it would go away with being a problem. Seriously, you're letting the rules run the game instead of the DM. There are instances where the rules break down completely and a good DM needs to recognize when to intervene. Here is an example: A knight (complete with Mounted Combat, Ride-by Attack, and Spirited Charge) starts his charge across the field to skewer an opponent. Unfortunately, after a double move, he is 15 feet short. His opponent, on his turn, moves up 15 feet (provoking an AOO) and then attacks himself. Now somehow the knight has missed his charge and is now adjacent to his original target with his lance. If I'm the DM, I allow the AOO to go off as a Charge. But I'm weird that way. [/QUOTE]
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