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<blockquote data-quote="Morgruumsh Toothgrin" data-source="post: 1088152" data-attributes="member: 13885"><p>So back to the reason I posted the question in the first place . . .</p><p></p><p>In order to successfully counter a spell you MUST take a ready action and you MUST have the same spell memorized (Wizard) or available (Sorcerer). Considering that there are over 300 wizard spells to choose from at higher levels, I find it highly unlikely that ANY wizard in their right mind would waste the precious opportunity to cast their own spell in the "hopes" that perhaps they "might" be able to counter someone else's . . .</p><p></p><p>In other words it makes the whole concept of countering a spell somewhat pointless, and it lends less fairness to the players, as the DM knows full well ALL the spells the players can cast, but the players know nothing of what the NPC's can cast.</p><p></p><p>When was the last time a PC spellcaster tried to counter a spell in your campaign?</p><p></p><p>I'm guessing for many it is NEVER. My group has been playing since the 3.0 ruleset came out (and before) and NOT ONCE has anyone ever tried to counter a spell.</p><p></p><p>My feeling is to be gracious as a DM, give them the open ended benefit of the doubt. Spellcrafting the spell is a free action. If they have a missile weapon at the ready, and they can't counter the spell, why not give them the opportunity to fire?</p><p></p><p>BTW - the argument that they don't have time holds less sway with me. It is a six second round, theoretically everything is happening at the same time, with initiaive simply accounting for reaction time. A ready action is IMO, a chance to say, "Hey. I'm reacting faster than you, lets see what you're going to do and try to thwart it."</p></blockquote><p></p>
[QUOTE="Morgruumsh Toothgrin, post: 1088152, member: 13885"] So back to the reason I posted the question in the first place . . . In order to successfully counter a spell you MUST take a ready action and you MUST have the same spell memorized (Wizard) or available (Sorcerer). Considering that there are over 300 wizard spells to choose from at higher levels, I find it highly unlikely that ANY wizard in their right mind would waste the precious opportunity to cast their own spell in the "hopes" that perhaps they "might" be able to counter someone else's . . . In other words it makes the whole concept of countering a spell somewhat pointless, and it lends less fairness to the players, as the DM knows full well ALL the spells the players can cast, but the players know nothing of what the NPC's can cast. When was the last time a PC spellcaster tried to counter a spell in your campaign? I'm guessing for many it is NEVER. My group has been playing since the 3.0 ruleset came out (and before) and NOT ONCE has anyone ever tried to counter a spell. My feeling is to be gracious as a DM, give them the open ended benefit of the doubt. Spellcrafting the spell is a free action. If they have a missile weapon at the ready, and they can't counter the spell, why not give them the opportunity to fire? BTW - the argument that they don't have time holds less sway with me. It is a six second round, theoretically everything is happening at the same time, with initiaive simply accounting for reaction time. A ready action is IMO, a chance to say, "Hey. I'm reacting faster than you, lets see what you're going to do and try to thwart it." [/QUOTE]
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