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Readied charge interrupts a charge...
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<blockquote data-quote="Syrsuro" data-source="post: 4440093" data-attributes="member: 58162"><p>True. But you don't <em>stop</em> the movement. If the creature has movement left and you don't prevent him from moving (by knocking prone, etc), he can continue his movement.</p><p> </p><p>And movement can react to what you see as you see it. You are moving square by square and if you see something that changes your desired path as you go, you can react to that 'something' and change your path.</p><p> </p><p>So what happens is this:</p><p></p><ol> <li data-xf-list-type="ol">Character starts charge, chooses target and plans the most direct route.</li> <li data-xf-list-type="ol">Character crosses trigger line, Opponent charges to attack.</li> <li data-xf-list-type="ol">Opponent resolves attack.</li> <li data-xf-list-type="ol">Assuming the character is still standing, he can:<ol> <li data-xf-list-type="ol">Continue his charge towards his original target (assuming the Opponent is not his original target) If the character continues towards his original target, he uses the <em>new</em> most direct route possible and the Opponent gets an attack of opportunity on him when he moves away.</li> <li data-xf-list-type="ol">Stop moving (and not attack). He cannot change targets, because that is part of his attack action. As a <em>house rule</em> I would allow him to attack the charging opponent rather than his intended target, but with the charge restrictions (basic attack or bull rush) and no charge benefit (lost when he decides to change target).</li> <li data-xf-list-type="ol"><em>If </em>the charging opponent was his original target (and he moved 2 squares), he can attack as the charge requirements have been met (he reached his target following a direct route).</li> </ol></li> </ol><p>In short: When you choose to charge your <em>target</em> is set, but your <em>path</em> is not. You can adjust your path as you go to react to changes in the terrain (i.e. if you suddenly notice a hole in the ground in front of you, you are not obligated to run into it, but can go around it - or jump over it - if you have sufficient movement) but you cannot change your target at the last second.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4440093, member: 58162"] True. But you don't [I]stop[/I] the movement. If the creature has movement left and you don't prevent him from moving (by knocking prone, etc), he can continue his movement. And movement can react to what you see as you see it. You are moving square by square and if you see something that changes your desired path as you go, you can react to that 'something' and change your path. So what happens is this: [LIST=1] [*]Character starts charge, chooses target and plans the most direct route. [*]Character crosses trigger line, Opponent charges to attack. [*]Opponent resolves attack. [*]Assuming the character is still standing, he can:[LIST=1] [*]Continue his charge towards his original target (assuming the Opponent is not his original target) If the character continues towards his original target, he uses the [I]new[/I] most direct route possible and the Opponent gets an attack of opportunity on him when he moves away. [*]Stop moving (and not attack). He cannot change targets, because that is part of his attack action. As a [I]house rule[/I] I would allow him to attack the charging opponent rather than his intended target, but with the charge restrictions (basic attack or bull rush) and no charge benefit (lost when he decides to change target). [*][I]If [/I]the charging opponent was his original target (and he moved 2 squares), he can attack as the charge requirements have been met (he reached his target following a direct route). [/LIST] [/LIST]In short: When you choose to charge your [I]target[/I] is set, but your [I]path[/I] is not. You can adjust your path as you go to react to changes in the terrain (i.e. if you suddenly notice a hole in the ground in front of you, you are not obligated to run into it, but can go around it - or jump over it - if you have sufficient movement) but you cannot change your target at the last second. Carl [/QUOTE]
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