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<blockquote data-quote="Andor" data-source="post: 4571027" data-attributes="member: 1879"><p>It's no secret that I have problems with 4e, I think it desperately needed another 6 mos to a year of development and polish. </p><p></p><p>That having been said I'm not sure that one of my big problems with 4e is solvable with mere polish. </p><p></p><p>It's just so damm <em>dull</em> to read. Page after page of powers that all do basically the same thing. It's worse than trying to read poorly commented code. </p><p></p><p>Race entries? Readable. The Classes? Okay, until you get past about second level in the powers. After that it's like trying to read 'the joy of accounting'. Equipment lists? Kill me now. Paragon paths? Now they can be interesting, but I'm not sure if it's because or inspite of the limited interaction they have with the system. (6 powers/affects.)</p><p></p><p>I skimmed AV and MP and they were deadly dull too, except for some of the PPs and new class options.</p><p></p><p>What is it about 4e that makes it so dull? The lack of fluff? The disconnect between what fluff there is and the mechanics? The endless fiddly details?</p><p></p><p>Could it just be that I'm old? I recall eagerly reading the 1e PHB spell setions and absorbing all that data. I never managed to do that in 2e, or 3e, or 3.5e. I just didn't care enough to make memorizing 1000 spells worthwhile. Now in 4e you have no choice. All classes are wizards. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>OTOH the Druid preview actually seemed interesting and engaging. Was it because I didn't see those endless lists of incrementally different powers? Or has WotC learned how to write for the new rules set? Maybe there is a delicate art to scetching out a class with such a light touch of fluff, or maybe the novel mechanics of the druid are more evocative to the imagination. </p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Andor, post: 4571027, member: 1879"] It's no secret that I have problems with 4e, I think it desperately needed another 6 mos to a year of development and polish. That having been said I'm not sure that one of my big problems with 4e is solvable with mere polish. It's just so damm [i]dull[/i] to read. Page after page of powers that all do basically the same thing. It's worse than trying to read poorly commented code. Race entries? Readable. The Classes? Okay, until you get past about second level in the powers. After that it's like trying to read 'the joy of accounting'. Equipment lists? Kill me now. Paragon paths? Now they can be interesting, but I'm not sure if it's because or inspite of the limited interaction they have with the system. (6 powers/affects.) I skimmed AV and MP and they were deadly dull too, except for some of the PPs and new class options. What is it about 4e that makes it so dull? The lack of fluff? The disconnect between what fluff there is and the mechanics? The endless fiddly details? Could it just be that I'm old? I recall eagerly reading the 1e PHB spell setions and absorbing all that data. I never managed to do that in 2e, or 3e, or 3.5e. I just didn't care enough to make memorizing 1000 spells worthwhile. Now in 4e you have no choice. All classes are wizards. :erm: OTOH the Druid preview actually seemed interesting and engaging. Was it because I didn't see those endless lists of incrementally different powers? Or has WotC learned how to write for the new rules set? Maybe there is a delicate art to scetching out a class with such a light touch of fluff, or maybe the novel mechanics of the druid are more evocative to the imagination. What do you think? [/QUOTE]
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