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<blockquote data-quote="Andor" data-source="post: 4571269" data-attributes="member: 1879"><p>3e spells are fairly dull, I said I've never read the whole PHB spell list, let alone the spell compendium. </p><p>As for the "de-fluffing" it's the shift from a simulation oriented description to a total focus on game effects. This has been a gradual change throught the editions of D&D, but 4e finished the journey in a hurry.</p><p></p><p>E.G: In 1e a fireball was like a fuel/air bomb. It didn't work under water or in a (god help you) vaccum. In a confined space it would expand untill it ran out of fuel (85,000 cubic feet, remember guys? That was a lot of squares in a 10'x10' corridor). In 3e it probably worked underwater, didn't fill available space beyond it's radius if constricted, but it was still fire and ould still light combustibles etc. In 4e? It does 3d6+Int fire damage in a burst 3. Work under water or in space? Sure. Burn a box of tissue paper? Nope. Powers only effect what the power description says they can effect (phb 271-272) and the fireball spell specifies creatures. </p><p></p><p>So a Fireball isn't really a ball of fire. It's magic that damages creatures, and happens to do more damage to those vulnerable to fire, and less to those with reisistance. They literally tell you to feel free to describe it anyway you please to suit your witch doctor or master of burritos. So how evocotive can a spell be when the system literally tells you that the fluff is mutable and the word fire doesn't mean 'Ai! It burns!'?</p><p></p><p></p><p></p><p>Wasn't intended as a rant. I posted it to see if anyone else thought wotC might be learning how to be evocative and engageing in writing for 4e. The opening was merely to ensure no one thought this was some sort of subtle attack on 4e or Wotc. I failed. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>I do think you're misreading me and my intentions. I've been pretty consistently (I thought) clear that while 4e isn't really my cup of tea, I don't hate it, I don't hate those who play it, and I don't think it will lead to the death of gaming. It's still an RPG, and playing it is a good thing. War between 3e players and 4e players is really, really, REALLY pointless. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Andor, post: 4571269, member: 1879"] 3e spells are fairly dull, I said I've never read the whole PHB spell list, let alone the spell compendium. As for the "de-fluffing" it's the shift from a simulation oriented description to a total focus on game effects. This has been a gradual change throught the editions of D&D, but 4e finished the journey in a hurry. E.G: In 1e a fireball was like a fuel/air bomb. It didn't work under water or in a (god help you) vaccum. In a confined space it would expand untill it ran out of fuel (85,000 cubic feet, remember guys? That was a lot of squares in a 10'x10' corridor). In 3e it probably worked underwater, didn't fill available space beyond it's radius if constricted, but it was still fire and ould still light combustibles etc. In 4e? It does 3d6+Int fire damage in a burst 3. Work under water or in space? Sure. Burn a box of tissue paper? Nope. Powers only effect what the power description says they can effect (phb 271-272) and the fireball spell specifies creatures. So a Fireball isn't really a ball of fire. It's magic that damages creatures, and happens to do more damage to those vulnerable to fire, and less to those with reisistance. They literally tell you to feel free to describe it anyway you please to suit your witch doctor or master of burritos. So how evocotive can a spell be when the system literally tells you that the fluff is mutable and the word fire doesn't mean 'Ai! It burns!'? Wasn't intended as a rant. I posted it to see if anyone else thought wotC might be learning how to be evocative and engageing in writing for 4e. The opening was merely to ensure no one thought this was some sort of subtle attack on 4e or Wotc. I failed. :erm: I do think you're misreading me and my intentions. I've been pretty consistently (I thought) clear that while 4e isn't really my cup of tea, I don't hate it, I don't hate those who play it, and I don't think it will lead to the death of gaming. It's still an RPG, and playing it is a good thing. War between 3e players and 4e players is really, really, REALLY pointless. :hmm: [/QUOTE]
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