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<blockquote data-quote="Bonedagger" data-source="post: 237696" data-attributes="member: 2564"><p>I said real world physics. In the real world you can see because light is reflected from a surface. The wave lenght (Color) of the light depends on this surface. Some surfaces reflect directly (Mirrors). It is the reflecting light that your eyes register (You can see stuff).</p><p></p><p>If we started to apply real world therms into the game like "bending of light" (In this case from the invisible person) it would be nice to know where this light was bend to.</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 237696, member: 2564"] I said real world physics. In the real world you can see because light is reflected from a surface. The wave lenght (Color) of the light depends on this surface. Some surfaces reflect directly (Mirrors). It is the reflecting light that your eyes register (You can see stuff). If we started to apply real world therms into the game like "bending of light" (In this case from the invisible person) it would be nice to know where this light was bend to. [/QUOTE]
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