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Reading AD&D 1e Again for the First Time
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<blockquote data-quote="ExploderWizard" data-source="post: 4531316" data-attributes="member: 66434"><p>A few scrolls and perhaps a wand with a few charges should work ok. Remember that an AD&D Sleep spell is very powerful encoounter-ending bit of magic. Having the magic user not toss that out several encounters per day is a balancing factor. The magic user must be comfortable with being weak at first in order to achieve power. AD&D is not a game with balance that must built in on a per round basis. </p><p> </p><p></p><p> </p><p>A weapon set to receive charge can easily be used otherwise at short notice. The declaration of actions is primarily in place for spell casters.</p><p> </p><p></p><p> </p><p>If I remember correctly that article was written in defense of a 2nd Edition decision to get rid of assassins as a class. It was a cop-out to the real reason that the class was removed-it was the same reason demons and devils became "fiends"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>Anyhow, while I didn't agree with the reasons for removal at the time I can see why they should not be a class. IMHO its because thier abilities are too specialized to justify a separate class and nothing to do with counter productivity. Assassins skills are simply that. If those skills are used to simply make money then it can be evil. If those skills are used for the forces of good to take out evil priests, demons, ect. then there isn't as much disruption with good/vs evil although paladins will have issues<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p>To me its who you kill and why that is the moral question, not the tactics used to do it.</p><p> </p><p>I would use assassin abilities to supplement the skills of the thief class and make a thief-assassin option similar to the thief-acrobat from UA.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4531316, member: 66434"] A few scrolls and perhaps a wand with a few charges should work ok. Remember that an AD&D Sleep spell is very powerful encoounter-ending bit of magic. Having the magic user not toss that out several encounters per day is a balancing factor. The magic user must be comfortable with being weak at first in order to achieve power. AD&D is not a game with balance that must built in on a per round basis. A weapon set to receive charge can easily be used otherwise at short notice. The declaration of actions is primarily in place for spell casters. If I remember correctly that article was written in defense of a 2nd Edition decision to get rid of assassins as a class. It was a cop-out to the real reason that the class was removed-it was the same reason demons and devils became "fiends":p Anyhow, while I didn't agree with the reasons for removal at the time I can see why they should not be a class. IMHO its because thier abilities are too specialized to justify a separate class and nothing to do with counter productivity. Assassins skills are simply that. If those skills are used to simply make money then it can be evil. If those skills are used for the forces of good to take out evil priests, demons, ect. then there isn't as much disruption with good/vs evil although paladins will have issues:lol: To me its who you kill and why that is the moral question, not the tactics used to do it. I would use assassin abilities to supplement the skills of the thief class and make a thief-assassin option similar to the thief-acrobat from UA. [/QUOTE]
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