Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reading AD&D 1e Again for the First Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 4533494" data-attributes="member: 31898"><p>I think it's a good idea, although I would make it only a scroll of 3 or 4 spells. A wand of Magic missiles with only a few charges on it isn't a bad idea either. Low level Magic Users are meant to be challenging to play, so that when you actually survive you get a real feeling of accomplishment. Also, it wouldn't hurt to suggest the Magic User hires himself a man-at-arms as a bodyguard. Remember, hirelings and henchmen are a vital part of 1st Edition play, and the rules assume that PCs will employ them.</p><p></p><p></p><p> </p><p>I've made Assassins work in a party before. First of all, 1st Edition does not assume that the PCs are heroes - they are <em>adventurers</em>, primarily motivated by a desire for wealth and adventure. Only the Paladin class assumes that the PC is inherently heroic. </p><p></p><p>One way to make the Assassin work is make him a secret agent type, not a killer for hire. Sort of a medieval James Bond. In the past, I've used the idea that the Assassin character was employed by a vigilante-like secret society. Sure the Assassin's still a bad guy, but what he fights is usually far worse. Another idea, one that features in my current campaign, is that the Assassin's Guild winds up actually pursuing and punishing murderers, in the name of maintaining its own criminal monopoly. So you have a gang of killers that spend much of their time solving murders, in order to send the message that nobody gets killed without Guild permission!</p></blockquote><p></p>
[QUOTE="Clavis, post: 4533494, member: 31898"] I think it's a good idea, although I would make it only a scroll of 3 or 4 spells. A wand of Magic missiles with only a few charges on it isn't a bad idea either. Low level Magic Users are meant to be challenging to play, so that when you actually survive you get a real feeling of accomplishment. Also, it wouldn't hurt to suggest the Magic User hires himself a man-at-arms as a bodyguard. Remember, hirelings and henchmen are a vital part of 1st Edition play, and the rules assume that PCs will employ them. I've made Assassins work in a party before. First of all, 1st Edition does not assume that the PCs are heroes - they are [I]adventurers[/I], primarily motivated by a desire for wealth and adventure. Only the Paladin class assumes that the PC is inherently heroic. One way to make the Assassin work is make him a secret agent type, not a killer for hire. Sort of a medieval James Bond. In the past, I've used the idea that the Assassin character was employed by a vigilante-like secret society. Sure the Assassin's still a bad guy, but what he fights is usually far worse. Another idea, one that features in my current campaign, is that the Assassin's Guild winds up actually pursuing and punishing murderers, in the name of maintaining its own criminal monopoly. So you have a gang of killers that spend much of their time solving murders, in order to send the message that nobody gets killed without Guild permission! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reading AD&D 1e Again for the First Time
Top