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Reading Group--Caesar's Legion
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<blockquote data-quote="Reprisal" data-source="post: 225358" data-attributes="member: 1161"><p><strong>Bump! And some random musings...</strong></p><p></p><p>Hehe, I just finished reading Chapter 3. It's full of great stuff, and some of the best I've read about Rome.</p><p></p><p>I was also thinking about those rules pertaining to pillaging and what-not... They seem very intelligently constructed, and serve as an incentive to fight. The simple idea that if an enemy town resisted, the whole legion divided the spoils equally; and if the town surrendered, the generals would decide how to divide the spoils.</p><p></p><p>I also like the fact that Caesar paid his troops bonuses after a successful campaign. It seems to me that people always underline the terrible life of the soldiers in the Middle Ages...</p><p></p><p>I'll be saying this a lot, but imagine if Roman military sensiblities survived into the Middle Ages! Great book, and it's giving me ideas pertaining to the structure of the Vast Empire of Kalamar's Legions in the Kingdoms of Kalamar setting.</p><p></p><p>It's too bad that shortswords have no advantages in game that they seemed to have in the tight ranks of the Legions...</p><p></p><p><strong>Pilum</strong> - <em>Medium Martial Weapon (Ranged)</em></p><p></p><p>This weapon is a four foot length of wood with a two foot length of malleable iron attached. This weapon is used strictly for throwing, as using it in mélée is extremely difficult. In times of dire need, it may be used at -4 to Hit in Hand-To-Hand combat.</p><p></p><p><strong>Cost:</strong> 1 Gold Piece</p><p><strong>Damage:</strong> 1D6</p><p><strong>Critical:</strong> 20/x2</p><p><strong>Range Increment:</strong> 30 ft.</p><p><strong>Weight:</strong> 3 lbs</p><p><strong>Damage Type:</strong> Piercing</p><p><strong>Special:</strong></p><p>- In the event that a Pilum thrower misses his initial attack, he may roll again as an Attack-A-Weapon action. If this second attack is successful, it does no damage to the target. Instead, the pilum imbeds itself into the shield, where it takes 1D6 damage, and the shield's user loses its AC bonus. The user of the target shield may take a full-round action, which invokes an attack of opportunity, to remove the pilum and regain its AC bonus. Once the Pilum is removed, it cannot be used again until it is repaired with a Craft (Weaponsmith) check at DC 12, due to the iron shaft of the Pilum bending upon impact.</p></blockquote><p></p>
[QUOTE="Reprisal, post: 225358, member: 1161"] [b]Bump! And some random musings...[/b] Hehe, I just finished reading Chapter 3. It's full of great stuff, and some of the best I've read about Rome. I was also thinking about those rules pertaining to pillaging and what-not... They seem very intelligently constructed, and serve as an incentive to fight. The simple idea that if an enemy town resisted, the whole legion divided the spoils equally; and if the town surrendered, the generals would decide how to divide the spoils. I also like the fact that Caesar paid his troops bonuses after a successful campaign. It seems to me that people always underline the terrible life of the soldiers in the Middle Ages... I'll be saying this a lot, but imagine if Roman military sensiblities survived into the Middle Ages! Great book, and it's giving me ideas pertaining to the structure of the Vast Empire of Kalamar's Legions in the Kingdoms of Kalamar setting. It's too bad that shortswords have no advantages in game that they seemed to have in the tight ranks of the Legions... [b]Pilum[/b] - [i]Medium Martial Weapon (Ranged)[/i] This weapon is a four foot length of wood with a two foot length of malleable iron attached. This weapon is used strictly for throwing, as using it in mélée is extremely difficult. In times of dire need, it may be used at -4 to Hit in Hand-To-Hand combat. [b]Cost:[/b] 1 Gold Piece [b]Damage:[/b] 1D6 [b]Critical:[/b] 20/x2 [b]Range Increment:[/b] 30 ft. [b]Weight:[/b] 3 lbs [b]Damage Type:[/b] Piercing [b]Special:[/b] - In the event that a Pilum thrower misses his initial attack, he may roll again as an Attack-A-Weapon action. If this second attack is successful, it does no damage to the target. Instead, the pilum imbeds itself into the shield, where it takes 1D6 damage, and the shield's user loses its AC bonus. The user of the target shield may take a full-round action, which invokes an attack of opportunity, to remove the pilum and regain its AC bonus. Once the Pilum is removed, it cannot be used again until it is repaired with a Craft (Weaponsmith) check at DC 12, due to the iron shaft of the Pilum bending upon impact. [/QUOTE]
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