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<blockquote data-quote="Bedrockgames" data-source="post: 8216944" data-attributes="member: 85555"><p>I think demographics are cloudy and complicated, but they can be a lot of fun. I have been doing a lot of research on Song Dynasty China and the population sizes there are a lot larger than the standards you usually have for something based on Medieval Europe. It is sometimes hard too because there are times when you have sharp declines (like after a massive plague. There is a period when Constantinople drops to like 50,000 people. And you can see massive dips in its population over time (it isn't all one steady increase). For a fictional setting, especially one like Ravenloft, I don't think the designers were especially concerned with demographic considerations. I think their main interest was creating a world that reflected the tropes of classic and gothic horror. I honestly think they could have gotten too lost in the weeds, or made something too real-world like, if they did that (like I said, I think ravenloft is a balance between dreamy-surreal and real----and you need a certain level of atmosphere for it to work). It is a world that I imagine set more like old movies (say Hammer Studio and Universal sets, rather than the bright lights and gritty reality of outdoor shooting)</p><p></p><p>By the way, here is a map to illustrate what I meant about having farmland (I do think the 500 feet key is probably worth quibbling over though): </p><p></p><p>[ATTACH=full]133758[/ATTACH]</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8216944, member: 85555"] I think demographics are cloudy and complicated, but they can be a lot of fun. I have been doing a lot of research on Song Dynasty China and the population sizes there are a lot larger than the standards you usually have for something based on Medieval Europe. It is sometimes hard too because there are times when you have sharp declines (like after a massive plague. There is a period when Constantinople drops to like 50,000 people. And you can see massive dips in its population over time (it isn't all one steady increase). For a fictional setting, especially one like Ravenloft, I don't think the designers were especially concerned with demographic considerations. I think their main interest was creating a world that reflected the tropes of classic and gothic horror. I honestly think they could have gotten too lost in the weeds, or made something too real-world like, if they did that (like I said, I think ravenloft is a balance between dreamy-surreal and real----and you need a certain level of atmosphere for it to work). It is a world that I imagine set more like old movies (say Hammer Studio and Universal sets, rather than the bright lights and gritty reality of outdoor shooting) By the way, here is a map to illustrate what I meant about having farmland (I do think the 500 feet key is probably worth quibbling over though): [ATTACH type="full"]133758[/ATTACH] [/QUOTE]
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