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Reading Ravenloft the setting
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8216985"><p>Prefacing this by saying this is largely just preference and stuff, so if you want higher populations, that is fine. Il Aluk had living inhabitants in the Black Box, it was later meta plot that led to it being a Necropolis (and honestly this development made Darkon, already a domain I had trouble really using well, almost unusable for me (I am sure others found the Necropolis worked, but for me, I just didn't have an easy time making use of this particular change). </p><p></p><p>So, Lamordia as originally described is meant to be an isolated place with hostile weather than deters people from settling there. Yes it has a more advanced culture, but the imagery that leaps to my mind are small coastal communities in Europe or New England (it isn't New England, but I live north of Boston and the imagery of Lamordia with small coastal communities resonates with me----grew up in a town of under 4,000 people). I believe most of the renaissance culture really is just an extension of Mordenheim. I think this is where making it too real world would probably reduce the horror. In a place like Ravenloft, you can have a small village with some distant ties in its history to a more advanced culture, and they don't sink into a dark age. </p><p></p><p>For me, and for the kinds of adventures I liked to run in Lamordia, it worked well. I also found a lot of the content from Adam's Wrath useful (not all but there was some very good stuff in there)</p><p></p><p>[ATTACH=full]133762[/ATTACH]</p><p>This is the original description of the folk: </p><p></p><p>[ATTACH=full]133763[/ATTACH]</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8216985"] Prefacing this by saying this is largely just preference and stuff, so if you want higher populations, that is fine. Il Aluk had living inhabitants in the Black Box, it was later meta plot that led to it being a Necropolis (and honestly this development made Darkon, already a domain I had trouble really using well, almost unusable for me (I am sure others found the Necropolis worked, but for me, I just didn't have an easy time making use of this particular change). So, Lamordia as originally described is meant to be an isolated place with hostile weather than deters people from settling there. Yes it has a more advanced culture, but the imagery that leaps to my mind are small coastal communities in Europe or New England (it isn't New England, but I live north of Boston and the imagery of Lamordia with small coastal communities resonates with me----grew up in a town of under 4,000 people). I believe most of the renaissance culture really is just an extension of Mordenheim. I think this is where making it too real world would probably reduce the horror. In a place like Ravenloft, you can have a small village with some distant ties in its history to a more advanced culture, and they don't sink into a dark age. For me, and for the kinds of adventures I liked to run in Lamordia, it worked well. I also found a lot of the content from Adam's Wrath useful (not all but there was some very good stuff in there) [ATTACH type="full"]133762[/ATTACH] This is the original description of the folk: [ATTACH type="full"]133763[/ATTACH] [/QUOTE]
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