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<blockquote data-quote="Remathilis" data-source="post: 8219933" data-attributes="member: 7635"><p>The best description of Darkon I ever saw was here:</p><p></p><p>[URL unfurl="true"]https://ravenloft-shadowfallen.obsidianportal.com/wikis/darkon[/URL]</p><p></p><p>Darkon is the American Dream perverted. People of all races and cultures trading thier former identity for the security of the masses. They forget thier origins in an attempt to fit in. They know things are bad, but it's not as bad as "out there", and the Grim Harvest could be seen as a 9/11 type crisis in government; proof the system isn't infallible.</p><p></p><p>Azalin is basically bored at this point. He's playing games because there is no challenges left. He can't conquer other lands with swords, can't learn new magic, and can't ever leave. He plays with politics and religion because there is nothing left to do. His new tricks post Requiem is to see if he can conquer via economic and political means, but even then the curse of his domain thwarts that; Darkonians don't like to leave home due to the Curse.</p><p></p><p>As for the Lawgiver (Bane), Azalin was Oerth-born so he has no origin with the faith. He made his own civic faith to impose order, but it faltered while he was gone and the Church of Ezra ended up filling the void. Bane was never imposed on the masses and he's not something people chose willingly, esp with Ezra missionaries promising salvation though hunting the creatures of the night. Ezra's faith here is also at it's most zealous and evangelical, fitting for a domain that demands assimilation. </p><p></p><p>But yeah, at the end of the day, Darkon is D&D with the lights turned low. It's my favorite Domain for exactly that reason though, and it provides a good contrast the the Universal Monster movie sets that most Core domains end up looking like.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8219933, member: 7635"] The best description of Darkon I ever saw was here: [URL unfurl="true"]https://ravenloft-shadowfallen.obsidianportal.com/wikis/darkon[/URL] Darkon is the American Dream perverted. People of all races and cultures trading thier former identity for the security of the masses. They forget thier origins in an attempt to fit in. They know things are bad, but it's not as bad as "out there", and the Grim Harvest could be seen as a 9/11 type crisis in government; proof the system isn't infallible. Azalin is basically bored at this point. He's playing games because there is no challenges left. He can't conquer other lands with swords, can't learn new magic, and can't ever leave. He plays with politics and religion because there is nothing left to do. His new tricks post Requiem is to see if he can conquer via economic and political means, but even then the curse of his domain thwarts that; Darkonians don't like to leave home due to the Curse. As for the Lawgiver (Bane), Azalin was Oerth-born so he has no origin with the faith. He made his own civic faith to impose order, but it faltered while he was gone and the Church of Ezra ended up filling the void. Bane was never imposed on the masses and he's not something people chose willingly, esp with Ezra missionaries promising salvation though hunting the creatures of the night. Ezra's faith here is also at it's most zealous and evangelical, fitting for a domain that demands assimilation. But yeah, at the end of the day, Darkon is D&D with the lights turned low. It's my favorite Domain for exactly that reason though, and it provides a good contrast the the Universal Monster movie sets that most Core domains end up looking like. [/QUOTE]
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