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Reading Ravenloft the setting
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<blockquote data-quote="Alzrius" data-source="post: 8220047" data-attributes="member: 8461"><p>I don't know the answer to this, but it's been around since the original <a href="https://www.drivethrurpg.com/product/17474/Ravenloft-Realm-of-Terror-2e?affiliate_id=820" target="_blank"><em>Realm of Terror</em></a> boxed set, assuming I recall correctly. The only guess I can make is that it's either meant to push forward a particular horror narrative, or it's meant to be a basis for having the PCs raid Avernus to get their memories back (though this latter one is iffy; not only is that essentially suicide, there's no basis for the PCs to even suspect that lost memories are recoverable to begin with, short of leaving the domain).</p><p></p><p>What I found notable with regard to this Gazetteer specifically, insofar as that particular feature of the domain goes, is that it echoes (either by implication or explicitly stating so; I can't remember) the three methods of regaining your memories (without leaving Darkon) laid out in <a href="https://www.drivethrurpg.com/product/17496/RQ3-From-the-Shadows-2e?affiliate_id=820" target="_blank"><em>RQ3 From the Shadows</em></a>, two of which are only temporary and one of which is permanent. The catch, however, is that the permanent method requires using a <em>quill of law</em>, a minor artifact that - if I remember correctly - wasn't actually updated to D&D Third Edition. So PCs might have some problems there!</p><p></p><p>Actually, a point of differentiation in Ravenloft Third Edition is that Azalin has now resigned himself to not being able to return home. He's still planning on fighting his "tormentors," but he's realized that even if he can manage to get out, there's nothing to stop them from simply snatching him up again.</p><p></p><p>I'm of the opinion that this is an artifact of his character development. Azalin wasn't very well fleshed-out (no pun intended) when we first met him back in <a href="https://www.drivethrurpg.com/product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?affiliate_id=820" target="_blank"><em>I10 Ravenloft II: The House on Gryphon Hill</em></a> (where, as I recall, he was working with "The Alchemist" because he wanted to transfer himself into a different body, or something to that effect; another reason, I suspect, why the module has been retconned as much as it has), and the <em>Realm of Terror</em> boxed set didn't add much when it got around to making him a darklord. There was no mention of his having had a son, for instance, until the aforementioned <em>RQ3 From the Shadows</em> (which introduced his ghost), and it wasn't until Gene DeWeese's novel <a href="https://en.wikipedia.org/wiki/King_of_the_Dead_(novel)" target="_blank"><em>King of the Dead</em></a> that (again, if I recall correctly) Azalin was depicted as being obsessed with resurrecting and "redeeming" him.</p><p></p><p><em>Please note my use of affiliate links in this post.</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 8220047, member: 8461"] I don't know the answer to this, but it's been around since the original [URL='https://www.drivethrurpg.com/product/17474/Ravenloft-Realm-of-Terror-2e?affiliate_id=820'][I]Realm of Terror[/I][/URL] boxed set, assuming I recall correctly. The only guess I can make is that it's either meant to push forward a particular horror narrative, or it's meant to be a basis for having the PCs raid Avernus to get their memories back (though this latter one is iffy; not only is that essentially suicide, there's no basis for the PCs to even suspect that lost memories are recoverable to begin with, short of leaving the domain). What I found notable with regard to this Gazetteer specifically, insofar as that particular feature of the domain goes, is that it echoes (either by implication or explicitly stating so; I can't remember) the three methods of regaining your memories (without leaving Darkon) laid out in [URL='https://www.drivethrurpg.com/product/17496/RQ3-From-the-Shadows-2e?affiliate_id=820'][I]RQ3 From the Shadows[/I][/URL], two of which are only temporary and one of which is permanent. The catch, however, is that the permanent method requires using a [I]quill of law[/I], a minor artifact that - if I remember correctly - wasn't actually updated to D&D Third Edition. So PCs might have some problems there! Actually, a point of differentiation in Ravenloft Third Edition is that Azalin has now resigned himself to not being able to return home. He's still planning on fighting his "tormentors," but he's realized that even if he can manage to get out, there's nothing to stop them from simply snatching him up again. I'm of the opinion that this is an artifact of his character development. Azalin wasn't very well fleshed-out (no pun intended) when we first met him back in [URL='https://www.drivethrurpg.com/product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?affiliate_id=820'][I]I10 Ravenloft II: The House on Gryphon Hill[/I][/URL] (where, as I recall, he was working with "The Alchemist" because he wanted to transfer himself into a different body, or something to that effect; another reason, I suspect, why the module has been retconned as much as it has), and the [I]Realm of Terror[/I] boxed set didn't add much when it got around to making him a darklord. There was no mention of his having had a son, for instance, until the aforementioned [I]RQ3 From the Shadows[/I] (which introduced his ghost), and it wasn't until Gene DeWeese's novel [URL='https://en.wikipedia.org/wiki/King_of_the_Dead_(novel)'][I]King of the Dead[/I][/URL] that (again, if I recall correctly) Azalin was depicted as being obsessed with resurrecting and "redeeming" him. [I]Please note my use of affiliate links in this post.[/I] [/QUOTE]
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