Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reading Ravenloft the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 8225399" data-attributes="member: 5948"><p>I get what you're saying, and it certainly one way they could take it. </p><p></p><p>Historically, Ravenloft has always had the concept of some abilities and creatures being inherently corruptive. If you cast (for instance) chill touch to kill the goblin that's about to massacre the helpless orphans, you still had to take that Powers check because chill touch is necromancy and necromancy corrupts, always. It's not just about whether the deed itself is evil, it's about the means you use to perform the deed. (And I know the means-vs-ends debate is one we could have endlessly, but Ravenloft's back catalogue is pretty clear on the question)</p><p></p><p>That's where i have the questions about the stance 5e is going to take. A fiend pact warlock, for instance - this is someone who has knowingly made a deal with a fiend in exchange for power. That's certainly a failed powers check already, and probably a short road to Fiendish Transposition and a horrible fate if you stick to how Van Richten's Guide to Fiends and subsequent material treated the matter. If 5e Ravenloft parallels that even relatively closely, there's going to be a LOT subclasses out there that you can only play if you pretty much accept from the start that your PC is doomed.</p><p></p><p>But also, the in-world fact that so much magic is corrupting actually contributes to the feel and culture of the setting. Superstition, intolerance, witch hunts, the scythes-and-pitchforks mob - they're all absolutely classic tropes of gothic horror. In a world where magic very frequently corrupts its users, it makes perfect sense that these attitudes of anti-magical prejudice have evolved, and it also means that these attitudes can actually be defensible from time to time and be held by otherwise reasonable, sympathetic people. If magic is merely an impersonal amoral force, then you're left in the situation where you're playing a large percentage of the population as bigoted jerks. </p><p></p><p>Of course, rarity of magic is also a contributor to these attitudes making sense in context. Reading the Gazetteers, other than in specifically wizard-ruled domains one thing that is noticeable is the dearth of, and often prejudice against, casters in general and arcane casters in particular. Common magic gets demystified a bit, rare magic is scary. I think that this magic-light world that RL has often (especially in 3e) been illustrated as, is part of the concerted attempt they're making to bring the setting closer to more classic 1800s-era gothic tropes and away from heroic medieval fantasy. The proliferation of firearms is another example of this. But 5e magic is a lot more widespread across classes than it has been previous editions, so it'll be interesting to see what WotC do about this.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8225399, member: 5948"] I get what you're saying, and it certainly one way they could take it. Historically, Ravenloft has always had the concept of some abilities and creatures being inherently corruptive. If you cast (for instance) chill touch to kill the goblin that's about to massacre the helpless orphans, you still had to take that Powers check because chill touch is necromancy and necromancy corrupts, always. It's not just about whether the deed itself is evil, it's about the means you use to perform the deed. (And I know the means-vs-ends debate is one we could have endlessly, but Ravenloft's back catalogue is pretty clear on the question) That's where i have the questions about the stance 5e is going to take. A fiend pact warlock, for instance - this is someone who has knowingly made a deal with a fiend in exchange for power. That's certainly a failed powers check already, and probably a short road to Fiendish Transposition and a horrible fate if you stick to how Van Richten's Guide to Fiends and subsequent material treated the matter. If 5e Ravenloft parallels that even relatively closely, there's going to be a LOT subclasses out there that you can only play if you pretty much accept from the start that your PC is doomed. But also, the in-world fact that so much magic is corrupting actually contributes to the feel and culture of the setting. Superstition, intolerance, witch hunts, the scythes-and-pitchforks mob - they're all absolutely classic tropes of gothic horror. In a world where magic very frequently corrupts its users, it makes perfect sense that these attitudes of anti-magical prejudice have evolved, and it also means that these attitudes can actually be defensible from time to time and be held by otherwise reasonable, sympathetic people. If magic is merely an impersonal amoral force, then you're left in the situation where you're playing a large percentage of the population as bigoted jerks. Of course, rarity of magic is also a contributor to these attitudes making sense in context. Reading the Gazetteers, other than in specifically wizard-ruled domains one thing that is noticeable is the dearth of, and often prejudice against, casters in general and arcane casters in particular. Common magic gets demystified a bit, rare magic is scary. I think that this magic-light world that RL has often (especially in 3e) been illustrated as, is part of the concerted attempt they're making to bring the setting closer to more classic 1800s-era gothic tropes and away from heroic medieval fantasy. The proliferation of firearms is another example of this. But 5e magic is a lot more widespread across classes than it has been previous editions, so it'll be interesting to see what WotC do about this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reading Ravenloft the setting
Top