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<blockquote data-quote="Remathilis" data-source="post: 8225842" data-attributes="member: 7635"><p>I'm calling bull on that. The designers are doing a little revisionist history. Voadam has pointed to the fighter text, but every class got nerfed dratstically in 3.5. I did a quick double check to review my memories...</p><p></p><ul> <li data-xf-list-type="ul">Barbarians couldn't end their rage voluntarily, meaning if foes were dead, they became frenzied beserkers until there 3+ Con Mod rounds ended, attacking both allies and innocents (which would provoke a Powers Check)</li> <li data-xf-list-type="ul">Bard Cure Spells had a % chance of failure. No reason except the "Dark Powers" will it (and it cripples bards as healers)</li> <li data-xf-list-type="ul">Good/Neutral Clerics and Paladins Double the % of a Powers Check. On top of all the other hits to paladins and Turn Undead</li> <li data-xf-list-type="ul">Druids have a base chance of corruption/taint by entering Sinkholes of Evil.</li> <li data-xf-list-type="ul">Fighter, Rangers, and Monks have the 5% chance per level if they engage in acts of violence. Rogues are 1%, but shoots to 5% if they use Sneak Attack to kill ANYONE (good or bad).</li> <li data-xf-list-type="ul">Sorcerers and Wizards have a DP check learning Necromancy, Enchantment, and Evocation magic, regardless of its effects. Again, this is on top the fact your familiar is an agent of evil and your spells are all manner of mutated.</li> </ul><p></p><p>Its one thing to invoke certain tropes of horror or weakness, its quite another to cripple your PCs to the point they are either going to end up villains by name level or be liabilities to the party. I found the rule on Arcanists in 2e to be terrible (they were already underpowered with 4 schools they couldn't use, why saddle them with a DP per level check?) and I certainly didn't want it to expand to every possible class.</p><p></p><p>If there is one thing I am glad 5e's approach is going to wash away, its THIS.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8225842, member: 7635"] I'm calling bull on that. The designers are doing a little revisionist history. Voadam has pointed to the fighter text, but every class got nerfed dratstically in 3.5. I did a quick double check to review my memories... [LIST] [*]Barbarians couldn't end their rage voluntarily, meaning if foes were dead, they became frenzied beserkers until there 3+ Con Mod rounds ended, attacking both allies and innocents (which would provoke a Powers Check) [*]Bard Cure Spells had a % chance of failure. No reason except the "Dark Powers" will it (and it cripples bards as healers) [*]Good/Neutral Clerics and Paladins Double the % of a Powers Check. On top of all the other hits to paladins and Turn Undead [*]Druids have a base chance of corruption/taint by entering Sinkholes of Evil. [*]Fighter, Rangers, and Monks have the 5% chance per level if they engage in acts of violence. Rogues are 1%, but shoots to 5% if they use Sneak Attack to kill ANYONE (good or bad). [*]Sorcerers and Wizards have a DP check learning Necromancy, Enchantment, and Evocation magic, regardless of its effects. Again, this is on top the fact your familiar is an agent of evil and your spells are all manner of mutated. [/LIST] Its one thing to invoke certain tropes of horror or weakness, its quite another to cripple your PCs to the point they are either going to end up villains by name level or be liabilities to the party. I found the rule on Arcanists in 2e to be terrible (they were already underpowered with 4 schools they couldn't use, why saddle them with a DP per level check?) and I certainly didn't want it to expand to every possible class. If there is one thing I am glad 5e's approach is going to wash away, its THIS. [/QUOTE]
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